this post was submitted on 09 Oct 2025
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64k demos show what is possible with skill
They mainly show what's possible if you
Comparing hobby work that people do for fun with professional software and pinning the whole difference on skill is missing the point.
The same developer might produce an amazing 64k demo in their spare time while building mass-produced garbage-level software at work. Because at work you aren't doing what you want (or even what you can) but what you are ordered to.
In most setups, if you deliver something that wasn't asked for (even if it might be better) will land you in trouble if you do it repeatedly.
In my spare time I made the Fairberry smartphone keyboard attachment and now I am working on the PEPit physiotherapy game console, so that chronically ill kids can have fun while doing their mindnumbingly monotonous daily physiotherapy routine.
These are projects that dozens of people are using in their daily life.
In my day job I am a glorified code monkey keeping the backend service for some customer loyalty app running. Hardly impressive.
If an app is buggy, it's almost always bad management decisions, not low developer skill.