this post was submitted on 29 Nov 2025
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It is a fools errand and I do not understand why the smart people at Valve do not understand this. First…it relies on the developer to add the tag. Second the developer may not even know an asset they bought used AI in its creation. Most AI researchers agree that it will become near impossible to determine if an asset was generated with AI, and even using AI to detect will just mean when it does detect, it now knows how to create one that cannot be detected and we end up in a cat and mouse race that humans have no ability to play in.
We already have tools to rank titles and if it is AI slop, a low effort copycat game, the ratings will reflect this regardless of the tech that may or may not have been used.
I would hazard to guess that are countless titles that used some AI in its development, perhaps unbeknownst to the developer. Plus, what if a developer made everything from scratch themselves but used AI on one texture to upscale it…does this get an AI label even though it amounts to something like 0.00001% do the title? AI labels are a fools errand and we all need to just rely on the rating system and judge titles on their merits not the tools that made them as like I said, it will become into know AI was used.
A game could be good and yet contain media created with AI generation - high rating + AI tag covers that case.
Most AI use will be slop, but as you say some could be an accident. How the dev responds to users finding out will inform users how to rate the dev team themselves.
I think users finding out is a window rapidly closing as AI get so good that it is not possible to tell it is AI.
It is not enough for me. I want to know if AI was involved so that I can avoid it even if it is good.
What % of AI used is too much for you?