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As an MMO player at the time that game came out, I thought it was the strangest "MMO" ever. Were Japanese only MMOs like that? I was into UO, EQ, DAOC, and stuff and was kinda expecting a single player game that felt like one of those.
Then you have Solo Leveling, a franchise entirely about one guy grinding dungeons alone, making a multiplayer co-op game.
The jokes really do write themselves.
I mean, if it's actually an MMO the kind of person that likes SAO won't be able to have fun being the only overpowered god tier main character in the entire universe.
I've got another one for you:

They actually did have an online multiplayer game named .hack//frägment, but it was only released in Japan. I believe there's a work in progress English patch for the game as well as custom servers.
I remember those being pretty OK back in the day, but honestly can't recall anything about them at all.
Me who want MMORPG experience in single player game:
At least i got them with Dragons Dogma.
Crimson Desert reminds of Dragon's Dogma 2 in a lot of ways, except it's way better. And it actually started off being built as an MMORPG, so it has a lot of the same feel of one.
It's been a couple years now but...
CrossCode
I think it makes sense in at least one way: The Sword Art Online that so many people have come to love, through the light novels and anime, is a single-player experience: There are a small handful of main characters, relationships, and stories, into which the reader/viewer can project themselves, and that has proven to deliver a lot of fun. That's what it's like to read a book or watch a show, and it works here.
Sure, the setting happens to be an MMO world, but it serves mainly as a backdrop, with a few game mechanics chosen not to produce a balanced MMO but instead to support the story. Some of those mechanics are IMHO the real inside joke, since they're often the same ones that people hate in real multiplayer games because they reward antisocial behavior. Their presence in SAO feels to me like a sympathetic nod to fellow gamers who have suffered through them in actual gameplay.
I don't think SAO's strengths would lend well to becoming an MMO. If someone were to try it, I would expect it to be a flop. That is, unless the designers and rights holders were willing to let go of the established rules and characters, and somehow manage to create something inspired, thematic, and fun enough to stand on its own as a multiplayer experience.
I would rather have no SAO MMO than a bad SAO MMO.
Not everyone can be Kirito in an mmo.
To be fair no one who knows SAO wants SAO to actually happen, shits horrifying.
Not literally, but it's kind of a joke that the anime paints an MMORPG world and, in the best cases, you can only play with a few friends. It would be nice if we actually had a non-lethal Aincrad MMORPG instead of the sorry excuses of a cash-grab they are making every time
Except the actual MMO depicted in SAO fucking sucks. Like, once you remove the whole "Oh my God it's like I'm really there" hyper-advanced simsense VR aspect, it's a really shitty game. The only possible builds are DPS and Tank, there's no magic, no ranged, nothing to make stealth viable. You can go into crafting but that's about it for any other skills. The whole "unique skill" mechanic is basically just pure "Fuck you" RNG and would be impossible to balance. Loot gets handed out based on last hits so fuck cooperation. It's a mess. If you made an MMO with modern tech that perfectly recreated the mechanics of SAO, no one would play it.
Even in the anime the random skills are just horribly balanced, doesn't he end up being forced to join that guild after a duel where he's objectively the better fighter but the guild leader just has a random 'actually I can stop time' skill?
As an SAO fan, yeah I fully agree. Reki does not seem to care or have a clue about video game design. But despite having an interesting worldbuilding premise, the series is 100% character driven. Which probably also explains why the tie-in games are single player.
Lol so true
Yeah to be fair.
There was a VR MMORPG a few years back that was really hyped up, Zenith The Lost City I think it was called?
Unfortunately the game died off pretty quick despite quite a succesful launch.
I'd love to see a 2D MMORPG of Aincrad, one with proper scale.
I'll play the new game, but I'll wait until my favourite fit girl gets it first ;)
I’d love to see a 2D MMORPG of Aincrad, one with proper scale.
Ragnarok. I still miss that game in the state it was in the early 2000. Those years were the golden era of the MMORPGs
There was one called A Tale in the Desert that might qualify as well. No one remembers that one? (probably not since no one is talking about it)
Care to elaborate at all?
SAO is a light novel/anime series centered primarily around the eponymous MMORPG and its sequels. Despite this, most (all?) licenced games are single player.
Frankly I’ve never liked the idea of guilds. Why do I need to be tied to one group? I’d prefer to come and go among different ones as I see fit.
Username checks out.