all this will do is discourage an obviously talented developer from ever publishing another game.
good job gamers, you're just as toxic as everyone believes you are.


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all this will do is discourage an obviously talented developer from ever publishing another game.
good job gamers, you're just as toxic as everyone believes you are.

How about all the people who bought it without even playing? This is a even larger number than the refunders.
This indie dev made a hit game that sold pretty well btw.
Were they not aware of the refund policy when they listed their game for sale on the platform?
I guess they didn't expect people to be such freeloading assholes to play their game in full and then take back their money.
That kind of dumb people are why we have to deal with huge exploitative game companies instead of having more indie devs
I think market capture is the core problem. The fact that any of these storefronts can play kingmaker and supreme arbiter of what gets released is what discourages indie releases. We are very lucky that the gaming industry ended up under the stewardship of a relatively benevolent company, but if the global economic stage remains as it is, the minute Gabe dies or relinquishes control of the company, I suspect it will shoot like a bullet to the bottom of the barrel with all the other publishers. It's not a good situation.
I guess they didn't expect people to be such freeloading assholes to play their game in full and then take back their money.
Have they even given evidence that their game is significantly more refunded than any other game? Or did they see X amount of people refunding the game and declaring that they must have done it because they're evil?
Well, yea. Giving great reviews and then refunding, as one example.
As if a good review alone was payment enough
Maybe not in this particular case: but what if you buy a game intending to get 10 hours out of it and after 1h you get greeted by the final credits. Shouldn't you not be able to refund then? (Depending on the price of course.)
Depends if the game set some expectation for a 10 hour long campaign or not I'd say.
According to all the statistics I have ever seen, especially from devs who've made short games, this isn't an actual problem.
Almost like you could check the reviews and realize there are serious problems with using co-op in a game that is designed for co-op
If you refund an indy game that you completed, you're a sociopath and there's no helping you. There isn't a structural system that's going to prevent that, some people are complete human garbage
It's not just the playing it, enjoying it, and then refunding it. It's the bragging about it on the fucking platform. Kind of asshole who does that. Well, that's gaming culture these days.
Literally the only reason I ever use YouTube other than KPop^* videos is very occasionally, if I'm bored, to watch Yahtzee's reviews. Last night I tuned in and a game I've not heard of before, Mixtape, got mentioned.
I thought "sounds curious, maybe I'll search for some full reviews of that to see what it's like"...
Ho. Lee. Hell.
There seems to be an entire genre on YouTube of absolutely godawful human beings just being fucking horrible in the guise of "game reviews". I mean, just really unpleasant people who within about 30 seconds you know would be domestic abusers if they ever met a girl. Is this the edge of the manosphere? It's absolutely revolting, whatever it is.
On the bright side, my "never, ever use YouTube for anything other than music videos" commitment is redoubled. I am so glad I'm old enough that this shit wasn't ubiquitous when I was impressionable.
[^*]: now KPop fandom is a whole other kind of mental; I take solace in mot being able to understand most of it. Ignorance is bliss.
There seems to be an entire genre on YouTube of absolutely godawful human beings just being fucking horrible in the guise of “game reviews”. I mean, just really unpleasant people who within about 30 seconds you know would be domestic abusers if they ever met a girl. Is this the edge of the manosphere? It’s absolutely revolting, whatever it is.
This has always been a problem in the gaming community, but it's been especially rampant for the last decade or so since Steve Bannon identified gamers as a demographic (largely comprised of insecure teenage boys) that is particularly susceptible to fascist messaging and threw money into signal-boosting the worst of it, and a bunch of impressionable dumbfucks went along with it.
I understand your desire to not use youtube, but you are missing out on The Spiffing Brit and Let’s Game it Out
If you aren't familiar, they are game breakers. Spiffing brit tends toward grand strategy games, and finds balance issues in them for a living best I can tell, and lets game it out griefs NPCs and systems to see how much abuse a game can take and what sort of tomfoolery he can manage. He tends toward very complex base building and mining type games.
Even if neither of those genres are your thing to play (they aren’t really mine), the channels are funny as hell and totally enjoyable.
Easy fix: have a two-hour intro video that you can't skip ;-)
Kojima: "what's so special about that?"
"Only two hours? Oh man ive wasted so much effort..."
yah that deff won't make the review bombing worse...
The people who legitimately do this are the ones who make the rest of the gamers look bad.
If you bought a game, especially for $3, played it from start to finish over the course of an hour and a half, and then bragged about it when you refunded it. You fully deserve to have your refund capability disabled.
The thing is, though, I don't really know a way that this can be implemented without allowing publishers to game the system. I do personally think that Two Hours is a little generous for the overall story because I will generally know whether or not I'm going to like a game within 35 minutes of playing.
I think a good alternative to it is have your refund window be based off of the current sale price of the game.
So for a game that's less than five bucks, you would only have somewhere between 30 minutes to an hour of a refund window.
Then for your typical indie window, which would be like fifteen to thirty dollars, you have an hour to hour and a half then your AAA title pricing of ~60, you have two or three hours.
I can understand refunding a game if it's broken on your system or just trash, but it feels real sleazy to me to spend money on a game, play it to completion, and then refund it anyway.