this post was submitted on 21 Jul 2026
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[–] HuePony@lemmy.ml 1 points 2 hours ago

I hope it will stay in remaster

[–] FiniteBanjo@feddit.online 34 points 19 hours ago (2 children)

For the unaware, the entirety of FO:NV development could be considered "crunch time" because the studio, Obsidian, got royally screwed on the contract to make the game instead of the main Bethesda studio(s).

The result is that the game originally had some plan for vehicles, most of which never made it past concept, but never got implemented. So, in order to make a moving Tram to ride into vegas from the south, if you somehow manage to complete an obscure and somewhat buggy sidequest to stop it from getting blown up, they just made the Tram an NPC which physically runs along the track. It works surprisingly well.

[–] Dagobah@lemmy.world 34 points 17 hours ago (1 children)

The tram was originally in Fallout 3, the broken steel expansion, not NV. The tram hat was used because of limitations in the engine. I assume the obsidian Devs just copied the existing solution for NV. Also more fun, it wasn't an NPC, it was you, the player character and the tram wasn't a hat it was a technically piece of shoulder armour.

[–] FiniteBanjo@feddit.online 1 points 6 hours ago

TY I was clearly misremembering

[–] ummthatguy@lemmy.world 26 points 19 hours ago* (last edited 19 hours ago) (1 children)

Always loved this piece of trivia. Another creepy game workaround is Skyrim's Dead Body Cleanup Cell.

The Dead Body Cleanup Cell is a cross-shaped room where most characters encountered will appear when killed.

[–] FiniteBanjo@feddit.online 8 points 19 hours ago (2 children)

I encountered this weird room in the creation kit but it didn't have a pile of corpses so this is the first time I'm learning what it was for lol.

[–] itsjustachairmary@lemmy.world 10 points 17 hours ago (1 children)

When I try to console command my way there late in the game, the whole thing just freezes. I assume there are too many bodies and the collisions kill the engine lol.

[–] FiniteBanjo@feddit.online 8 points 17 hours ago* (last edited 17 hours ago) (1 children)

If you're trying to res a specific NPC you might be able to use commands to move the corpse to you rather than going to it.

    prid RefID  
    moveto player  

But I suppose it's difficult to find the RefID without access to it lol

[–] itsjustachairmary@lemmy.world 2 points 13 hours ago* (last edited 13 hours ago) (1 children)

Any refid from the basegame is usually available on fan wikis. If not, you can use help [name] 4 and that can also get you pretty far. Now, mods, that's a whole other story. Sometimes they have a pretty extensive list of codes on their Nexus page for example, but not always.

Edit: oh and yeah, I mainly just wanted to gawk at the piles of bodies I left in my wake lol

[–] FiniteBanjo@feddit.online 2 points 6 hours ago (1 children)

No thats not correct.

BaseID is unique to each character and can be found as you described, RefID is unique to each instance of that character.

If you spawn a character in with BaseID it will be a new copy of the NPC without the same items and unknown interractions with flags set.

[–] itsjustachairmary@lemmy.world 2 points 4 hours ago

True! Yeah I get those mixed up sometimes, thanks.

[–] ummthatguy@lemmy.world 10 points 19 hours ago

Bonus: It wasn't the game that stripped them.

[–] lepthesr@sh.itjust.works 8 points 18 hours ago (3 children)

Isn't that the half life tram?

[–] charokol@lemmy.world 1 points 4 hours ago

I also thought it was HL for some reason

[–] hakase@lemmy.zip 2 points 10 hours ago (1 children)

I also thought it was Half Life that had to do this - another for the Mandela Effect pile?

[–] lepthesr@sh.itjust.works 1 points 13 minutes ago

Yeah, I guess. Can't remember how that got in my head