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The website decomp.dev said Thursday that it is shutting down because “the community aspect of decompilation has been broken” by AI, and that projects that once required intense collaboration between people with different skills can now be done trivially with AI. The administrator of the website said that it has become impossible to keep track of which projects are primarily human-led and which ones are done by AI.

“Historically, matching decompilation has been a brutally difficult, time consuming task, on the scale of years for any moderately-sized game with a number of active contributors,” the pseudonymous admin of decomp.dev, who goes by Encounter, wrote on the site.

But recent frontier AI models like GPT-6-Astra have made it trivially easy to decompile a game: “They are significantly better at following complex directions, cross-referencing resources for symbols or debug information, and writing natural code with enough guidance,” Encounter wrote. “It is now clear that, with the right guidance, human input, and code reviews, AI can expedite the decompilation process in a significant way. What is also now clear is that the community aspect of decompilation has been broken.”

AI-powered video game decomps and recomps (recompiling code after modifying it) are everywhere. People have, for example, used AI to put Mario into Elden Ring, port games to platforms they were never designed to work on, or to combine various games in any permutations you could possibly imagine. In recent days, tools specifically designed to decomp games with AI have popped up, such as "decomp.wtf," which promises to "point the AI agent you already use at a game you own. decomp.wtf turns it back into C, one function at a time, and checks every function byte for byte against the original."

Decomp.dev was a collaborative website that hosted file libraries and tools for reverse engineering, re-coding, and decompiling existing video games, meaning taking an existing game and recreating its source code. Decompiling a video game can be done for a variety of reasons and is popular in a few different niches of video game fandom. Speed runners decompile video games to find potential glitches or advantages they can use to beat a game faster; hobbyists decompile video games to port them to new platforms or to emulate them (for example, making Super Mario 64 run natively on PC); modders decompile games so they can more easily modify them; archivists decompile games to recreate code that may be lost; and some people decompile games just for the challenge.

Encounter wrote that the use of AI in the community has sped things up to the point where it has become overwhelming to track human-led projects, and people using AI have taken existing, human-led AI projects and have created “hostile forks” of them, where open-source code written by humans is taken and “finished” by AI: “These kinds of hostile forks put little to no effort into meaningfully contributing to existing projects, tearing apart our community fabric.” Encounter added, “anyone with an AI subscription can manage to create a port or static recompilation that functions at a basic level […] While community members put in the effort to decompile a game, opportunists have frequently raced to release a half-baked, barely-functional port from it.”

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[–] Avicenna@programming.dev 23 points 8 hours ago (1 children)

AI is gonna destroy capitalism and non-capitalism alike. It is agnostic to political alignment.

[–] krashmo@lemmy.world 16 points 7 hours ago (4 children)

AI doesn't build and maintain itself. Unless that changes, which I currently see no clear line of sight to, then it is just another asset primarily controlled and directed by rich people. Tools like that are always political.

[–] Avicenna@programming.dev 4 points 6 hours ago (1 children)

yes but it can be used by both sides to this end even though most people see it like a pathway to next stage of capitalism, it can also be the quite opposite

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[–] underisk@lemmy.ml 37 points 8 hours ago* (last edited 8 hours ago) (13 children)

Define “too easy” because the last AI decomp I saw was a 600ish megabyte Pokémon game for the DS that cost the guy $56k worth of tokens and was ultimately pointless because the actual source code had leaked ages ago.

[–] velma@sh.itjust.works 6 points 8 hours ago (1 children)

Define “too easy”

....they go into detail in the article.

[–] underisk@lemmy.ml 9 points 8 hours ago (11 children)

It doesn’t say how much these decamps cost, or what quality they are. I don’t think burning a years salary on this is “easy”.

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[–] OR3X@lemmy.world 110 points 11 hours ago (13 children)

The fucking AI decomps SUCK too. I can't be the only who who's noticed. Bugs, performance issues, missing features, etc. Sure, technically they work, but it's not a great experience. Every time I see a new decomp posted my very first question is "was it done with AI?", Because if it was, I probably won't bother with it.

[–] snooggums@piefed.world 86 points 10 hours ago* (last edited 10 hours ago) (3 children)

AI is great about putting out something like a human half assing whatever it is doing. Looks ok at a glance but there are problems when you look into the details.

I'm so fucking sick of AI slop.

[–] Glide@piefed.ca 4 points 6 hours ago

I've been enjoying "using AI is like using a hammer to put screws it a board. It looks fine and holds together for a bit, but the littlest bit of pressure or shaking and it starts to fall apart."

[–] FapFlop@lemmy.world 3 points 6 hours ago

Reminds me of keto recipes for non keto foods. Looks mostly like the thing. Hardly tastes like it.

[–] hperrin@lemmy.ca 22 points 10 hours ago (3 children)

That’s because it’s just gonna be the same level as the average coder, and the average coder is a lazy pos.

[–] TheRealKuni@piefed.social 25 points 10 hours ago (1 children)

Hey!

I’m also fat. A fat, lazy pos.

[–] hperrin@lemmy.ca 13 points 9 hours ago (1 children)

Let’s see the AI do that! Ha!

[–] Quetzalcutlass@lemmy.world 6 points 7 hours ago

Have you seen their RAM requirements? The AI is very fat indeed.

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[–] Aielman15@lemmy.world 26 points 9 hours ago* (last edited 9 hours ago) (1 children)

Please don't take this as a defence of AI, but I saw this with human-led decomp projects too.

I was pretty active in the Pokemon hacking scene a few years back, and I happen to have a friend who has made a very popular rom hack (not giving names, but if you are interested in those kind of things, you probably played his game), and he told me that he tried to switch from binary hacking to decomp, but the decomp had so many insidious bugs, especially in the battle system, that he much rather keep making hacks with HMA (the currently popular universal hacking tool) rather than deal with that can of worms.

I also happen to be a huge Ace Combat fan, and the recomp project of AC6 is miles better than what the emulator offered just a year ago. If it wasn't for AI, I would still be forced to use my OG X360 to have anything resembling a good experience on that game. The AI-led recomp is just as good as the game on original hardware, and gives me the chance to play the since-delisted DLCs too.

I don't think this is as black and white as saying "human-made good, AI-made bad". It's a matter of how much care the person behind the decomp/recomp puts into it, AI or not.

Which sucks, because I think the best aspect of these projects was the community that would develop around them, the treasure trove of knowledge that someone would gather by working on them, and, as dumb as it sounds, the friends you made along the way. Some of my best friends, I got to know through the Pokemon hacking scene, and it wouldn't have happened if everything was a matter of writing a bunch of prompts on an LLM. The fact that AI made them so easy, and that they are completely indistinguishable from human-led projects (aside from looking at the publication date) is sad. I think that's the worst part of this situation.

[–] NOT_RICK@lemmy.world 7 points 8 hours ago

If your friend made or helped to make Pokemon Unbound, I appreciate them

[–] Blue_Morpho@lemmy.world 19 points 10 hours ago (1 children)

That's a shame because if AI was used as a tool, it would still have the community helping to make the ports functional.

Hand created ports also had performance issues, missing features, etc that took years for the community to fix.

It seems like it's a problem of over hyping the results like what has happened with AI everywhere.

[–] tyler@programming.dev 8 points 9 hours ago (1 children)

I don’t think it’s a problem with overhyping the results. It’s the fact that you can get something with essentially no work. If the LLM just didn’t output anything at all but told you with a voice prompt that couldn’t be transcribed to text you wouldn’t see anyone using it. It’s the fact that it allows people to be lazy and still get output, no matter how bad the output is as long as the thing runs, that is making these chatbots so popular.

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[–] Postmortal_Pop@lemmy.world 15 points 10 hours ago (1 children)

Couldn't this be mitigated by better attention on the part of the human operator? Like, use the ai to crack it open, then actually go back through and verify that everything actually works?

[–] halcyoncmdr@piefed.social 17 points 9 hours ago (3 children)

That requires the person to know what they're doing, and using the AI as the tool it is. That's a proper use of generative AI in coding, to speed up a human-driven process with oversight.

That's not what AI slop is, AI slop is what vibe coders do. They don't know how any of the shit actually works, they just tell the AI to do something, and modify prompting until it gives them something that works. They can't fix the issues because they don't know what was done in the first place.

The problem is that both use types look identical to anyone not directly involved in the project. Things like Claude don't tell you whether it was used by a vibe coder or a responsible developer, it looks exactly the same.

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[–] HarkMahlberg@kbin.earth 58 points 10 hours ago (5 children)

Wow I kind of expected a better headline from 404. The website makes it clear that it's not about being easy, it's about it being low effort and antisocial.

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[–] Nighed@feddit.uk 13 points 8 hours ago (3 children)

Decomp.wtf which was referenced as one of the tools has been archived today, because it's author realised it's killing the community. Cats out of the bag now, so not sure how that will help.

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[–] Rhaedas@fedia.io 28 points 10 hours ago (14 children)

The loss of skills as this continues to happen is going to be devastating. At least as people moved from machine level coding to higher compilers there were still programming methodology and awareness of how and why things work. One problem with AI in anything is that it's difficult to keep it focused on just one thing, it likes to wander and do other changes too, which for coding will end up changing and breaking stuff and the human has no idea why since it wasn't even assigned.

We've lived for a while in a consume and trash society where the ability to fix things yourself is gone, and now it's in coding.

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[–] DjangoFett@lemmy.zip 18 points 10 hours ago (4 children)

Consider this, though;

Corporations will now be forced to reckon with the fact that IP is meaningless thanks to their new toys. Anything extant is fair game for AI? Buckle the fuck up, then, 'cause that's a very nice everything you have there, and it'd be a shame of somebody AI'd it. Which they will. And it'll either be crowd-sourced like these game de-re-comps, or it'll be the unofficial "rogue agent" breaking all your shit wide open because you also have your own "rogue agents" talking to theirs.

Legislation will happen sooner this way, and while the damage will undoubtedly have been done to your average creative intellectual in the short term, at least creative intellectuals are capable of adapting to the new. The shackles that will rightfully-but-belatedly be placed on AI once this comes to a head will genuinely cripple many of these companies who went literally ALL FUCKING IN on AI.

It may yet still be too little too late in terms of a great many things we have so long taken for granted, but take a look at the PS5 leak and Sony's take on ownership alongside all this and tell me that isn't the most hilariously ironic thing that could happen to them.

All this shit is about to come right back around, and they've all talked themselves into a corner that this is for the good of everyone that it works like it does. Bet, bitches, here comes the slop that is on the surface totally indistinguishable from your actual product that is also now inextricably linked to your brand. Y'all are fucked and have nobody to blame but yourselves.

[–] Rentlar@lemmy.ca 11 points 10 hours ago

I could definitely imagine something like GTA6 getting cracked and then half-assedly ported to PS3 by AI. Let the greed and hubris of all the companies who thought they could fire all their talent and corner the market on slopbased IP rehashes for infinite profit at minimal cost fire back on them.

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