Sifu
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
Relavent communities: !games@lemmy.world !games@sh.itjust.works !retrogaming@lemmy.world !videogamesuggestions@lemmy.zip !linux_gaming@lemmy.world
I'm on a legendary play of MCC (except H2) and Xenonaughts 1.
Finally picked up Palworld last week, so more of that.
Space Engineers 2, Terraria, Warframe
I finished Signalis, very Silent Hill-esque story, much better than Silent Hill F's IMO. I need to dig deeper and check the rest of the endings, I got the Promise ending.
I started playing Rule Of Rose and the gameplay is quite clunky, however I like the setting and atmosphere and the story is vague but interesting so far.
Metal Gear Solid: Peacewalker. I’m playing through all of them out of order. The controls in the Master Collection are a delight compared to the PSP port on Vita (they didn’t opt to utilize both sticks for some reason).
After more than 500 hours spread over 6 years, many multi-month breaks and 7+ characters I finally managed to finish the base story of Cyberpunk 2077. I went through 3 endings The Path of Least Resistance, The Sun and The Devil - even at the very end things would not go perfectly.
- The intro section before the choice and The Path of Least Resistance ended up with my V spouting random lines every 30 seconds during the normal dialogue due to one of the mods I used (dependency for others).
- The Sun crashed during its epilogue. Also, Rogue and her gun disappeared during the boss fight (not in the intended way).
- My ability to scan bugged out during The Devil. I couldn't finish the final part and had to watch it instead.
Despite these issues all of the endings were pretty engaging though I can't say they hit as strong as they could under better circumstances. Between multiple partial playthroughs, already finishing the game through Phantom Liberty and being spoiled on the main points of all of the finales, there was just too much going against having a full experience.
As for The Star, I'm leaving it specifically for my next playthrough as my canon ending for the game. Before that happens however I intend to spend A LOT more time in Night City. As mentioned last week, I'm planning to start from scratch just to enjoy myself as a random NPC living their life whenever I feel like it. It might take a few months or a few years, the important thing is that I already beat the game so the pressure to progress is no longer there.
I'm doing a proper setup this time too - mod manager, serious testing and no mod list changes after I start. It should help with instability and other issues I had to deal with this time.
Anyway, that's that. Not as emotional as I'd like but the feeling of closure is just as important. It's certainly better than disappointment. Now to sort through all of my pictures in search for something worth keeping...
Personally I really enjoyed the secret ending path into Temperance. But I really like Johnny, and the relationship with V, I suppose. I kind of hate the Sun ending, it feels antithetical to Vs emotional journey and while it is fitting for the genre and setting it feels like a devolution of V and just in general succumbing to Night City.
Oh, right! I did both The Sun and Temperance actually, I forgot they represented separate epilogues and just wrote based on the final gameplay section.
I agree about The Sun. though I suppose it depends on how you played the character. If someone didn't engage with all the elements about finding a purpose outside of "being a legend" and instead stuck to anger and the need to lash out at "the bad guy" (Arasaka) then I can see it fitting quite well.
I wouldn't want it as a proper ending for my V but being an NC legend never really interested me so losing that goal and switching gears towards something more personal was pretty easy.
As for Temperance... I like Johnny (by the end of the story) and I like that going this way gives him an opportunity to try again as a better person. I still prefer my V to have an option to make the best of their limited time while surrounded by their new family but I appreciate it as an option nonetheless. It definitely felt the most bittersweet and (positively) emotional out of all of these to me. It would probably be my choice if not for the "bail out with your bros" option.
Cyberpunk ending spoilers
I like the bittersweet nature of Temperance. Especially as chosen after the secret ending path, that way nobody else gets hurt, too. There is something poetic and beautiful to me of V and Johnny storming Arasaka Tower as a solitary duo, with Johnny cheering on, as contrasted to the very first scene he appears in in the opening. And I don't know, V learns to stop fighting and accept mortality, Johnny gets a second chance... I just like it.
I get the appeal of the Star ending. I do. Especially if you romance Judy (Judy romance plus Sun ending is extra miserable, though). But I guess Star is a little too close to "happily ever after" for my preference in this setting. It's a nice riding into the sunset, leaving Night City literally and metaphorically for V and the player, but such a happy ending (especially with the throwing the player a bone bit about a potential cure with some technomancer) feels oddly almost inappropriately happy for the setting. Actually I think in some ways the Devil ending might be the most appropriate, especially for some Vs. I mean I hate it and it's terrible, but it's also awesome and so, so cyberpunk. And it hits some nice notes with the themes, the misery, the desperation for life, the true nature of SoulKiller, destroying the Johnny engram only to become an engram yourself, the corps always win...
But maybe I'm just a sucker for depression.
The vaultbreakers alpha test is very fun. Its exactly what ive been asking for for a decade: pve league of legends
My nephew spent the weekend here so I installed Kiborg from my backlog for some mindless fun. It's pretty decent. Good roguelike upgrade variety. Enemies are varied enough as well. Bosses are nothing to write home about. Story is barely there. All in all perfect for the occasion.
Replaying Cryptmaster. Might become an October tradition since the humor is just too much fun.
RimWorld released a beta of the upcoming 1.7 version that moves to their new Waylith engine, granting massive performance gains over the old Unity builds. I haven't done a real playthrough since before the Anomaly and Odyssey expansions released, so I'm thinking now's a good time to revisit the game. I've heard Anomaly was kind of disappointing, but here's hoping Odyssey is the less buggy vanilla version of Save Our Ships 2 I've heard it referred to as.
Though I'm not looking forward to rebuilding my mod list after all this time. Anyone have mod recommendations for someone who's been away from the scene for a few years?
I started Minishoot' Adventures two days ago and I cannot put it doen.
Great mix of twinstick / "Bullethell" Shooter and action adventure gamed like the old top doen Zelda games.
Not to easy, not too hard and the game respects totally your Time (no unnecessary fetch quests and it always helps you out where to go when you forgot it)
Can highly reccomend it and I think i gonna do a second run on hard mode after I am done :D
Reinstalled Tropico 6 after a while.
It took me so long to figure out how to not lose money (a few years ago). Now I play for a good while, but eventually get bored and give it a break. But it is fun.
I'm irritated at the DLC. They seem a little pricey for what you get, which is a couple of buildings and a couple of other things, introducing new systems which is fine but..... like......... it's too much specific stuff and not enough general stuff.
So I ahve a couple of the DLC and that's all, and that's fine.
I also picked up Stray on sale and it's fun so far.
And I picked up Vintage Story, although I'm struggling to find food so far. meh. But it's pretty, so I'll keep working on it.