this post was submitted on 10 Nov 2026
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[–] john117@piefed.jmsquared.net 42 points 7 hours ago (1 children)

The primary use case for House House’s use of LLMs was to research, via chatbots, issues we encountered with third-party code. If you’re technically-minded, and curious, here’s an example. We needed to cull shadow casters by distance from the camera, but Unity URP only allows culling shadow casters by distance in camera forwards, so shadow casters behind the player were being rendered at an infinite distance. This made our game run 50% slower for around 20 seconds at sunrise and sunset. We researched the problem extensively, and we looked at the URP code ourselves, but we couldn’t find a way. Then, we were able to speak directly to an engineer at Unity, who asked around and ultimately concluded that what we wanted wasn’t possible. Finally, we posed the question to an LLM chatbot. After a few dead ends, it suggested a possible fix, and while we had to modify the suggestion extensively, it worked. This fix represented about 10 lines of code inside URP.

asking a LLM for a fix that added about ten lines of code after heavily modifying the LLM output is exactly how AI should be used. They exhausted all other options and still had to tinker with the LLM code to make it work. if that's not real coding, idk what real coding is anymore

for those that don't approve of this, why? just curious, no hate 🙂

[–] emmy5482@quokk.au 4 points 3 hours ago (1 children)

It's never about their use case. Its about how ai steals everything in order to provide any answer at all, and how destructive even providing that answer ends up being.

This might seem reasonable on its face, but who did the LLM company steal the answer from without accreditation? Who's neighbourhood is being ruined by the data centre?

It's that ultimately there is no ethical use of LLMs

[–] starelfsc2@sh.itjust.works 2 points 2 hours ago (1 children)

Well id argue local llms + don't support the people making them is probably fine, so long as you're not letting it do web searches constantly so you aren't ddosing the internet.

[–] emmy5482@quokk.au 2 points 2 hours ago

I'd say that would depend on the dataset used to create them.

[–] brucethemoose@lemmy.world 29 points 8 hours ago* (last edited 8 hours ago) (1 children)

There are endless threads to discuss in this, but two really seem lost in this debate:

  • The distinction between vibecoding, and lower levels of LLM tool usage.

  • How widespread the latter already is in software development.

Basically, if you’re a dev coding for money… you’re already interacting with text models, somehow. You have been. Everyone reading this post is using code touched by them, up and down the stack.

Hence I don’t think people realize how impractical the “purist anti AI” stance really is. It’s like asking devs to avoid anything touched by Microsoft or Facebook: a good idea on the surface, but how on Earth would you actually do it?

I think what gamers really hate is higher levels of vibecoding and tool usage to make slop. As they should. As well as support for authoritarian entities backing them. But this just isn’t a practical debate without discussing where to draw the line, rather than an absolutist “LLMs or no LLMs” take, as the latter is going to catch basically every dev on the planet.

[–] Gonzako@lemmy.world 4 points 8 hours ago (1 children)

You can just not use it personally?

In the modern internet and tech, get away from AI entirely, period. It's being shoved in our faces everywhere, it's copilot on your Windows 11 machine, it's being used to develop Linux distros, most numbers you call for support force you through AI bots first.

[–] erin@piefed.blahaj.zone 66 points 10 hours ago (2 children)

As a developer, I really think the reactionary response to AI is muddying the waters. Their stated use-case seems perfectly reasonable, as their options were "shit optimization with even the unity devs clueless" or fixing the bug. AI makes a great tool for some applications. No, it should not be used to vibecode entire apps alone, but it does have the power to search and aggregate sources far, far better than humans can. It will likely take some tweaking afterwards, because their output must not be trusted, but using AI as a research tool for solving esoteric dev problems seems perfectly reasonable to me. I would much prefer we not punish the people that are fully disclosing their (very limited) use, when many of the competitors simply aren't disclosing.

[–] popcar2@piefed.ca 12 points 6 hours ago* (last edited 6 hours ago)

This is exactly why barely anyone discloses AI use anymore. I use AI sometimes, my colleagues use AI sometimes, everyone I know in the software industry uses Claude in some capacity. But we don't talk about it in public because it's become so toxic that you might as well replace a simple AI disclosure with "please witch hunt me and call months of my work vibecoded slop even if it clearly isn't"

Most people are over AI being used in code but some people aren't ready for it yet. I give it two years until it's basically normalized.

[–] thingsiplay@lemmy.ml 31 points 9 hours ago* (last edited 9 hours ago) (3 children)

There are inherent problems with Ai, which makes any use of them regardless of what it is, problematic. Not everyone cares about the problems. Things like not respecting the license of training data, and other ethical reasons like Ai companies being responsible for the RAM and graphics cards shortage / price hikes.

If you ignore these problems, then we can have a talk about responsible usage and not doing slop. Regardless of what you think about Ai usage, I hope you at least understand and respect the opinion of those people too. Because its grounded with (good) reasons.

I would much prefer we not punish the people that are fully disclosing their (very limited) use, when many of the competitors simply aren’t disclosing.

They did not disclose the Ai usage on the Steam page.

[–] chicken@lemmy.dbzer0.com 1 points 36 minutes ago

The Steam AI disclosure requirement only applies to certain uses fwiw

[–] brucethemoose@lemmy.world 7 points 8 hours ago* (last edited 8 hours ago) (1 children)

Not all LLM trainers are so caustic to the world. A few use open datasets for the vast majority of their training, like Nvidia’s Nemotron series or a few Olmo derivates.

Many LLms are also trained on shoestring budgets, with a relatively negligible environmental impact.

But are also other huge ethical concerns, like entities behind them supporting censorship, fascism and such. The erosion of the world’s mental aptitude from how it’s presented. Security, labor, hacking and spamming, and so on.


…This is the thing with discussing “AI.”

It can be as nuanced as things get, but few care. Most seem to want things in simple absolutist terms, and they aren’t interested in any nuance, especially the gamers on either side of this debate.

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[–] erin@piefed.blahaj.zone 5 points 9 hours ago (1 children)

Oh, absolutely. However, I also recognize that we live in an era where it's impossible to have completely ethical consumption, and I suspect many of those most vocal against any AI use are generally being more selective towards this one topic. I personally don't begrudge the (disclosed) use of the tech for applications where it is genuinely the best option available. The issues around training data and environmental concerns (even ignoring the effects of the economic bubble) are real and valid.

For the record, I do not use AI or support AI use, but I recognize that things are shifting and it will likely become a permanent tool. Hopefully the ethical issues will be ironed out before it's too entrenched. I suspect once regulation is in place and the bubble pops, what survives will be much more sane.

[–] thingsiplay@lemmy.ml 5 points 9 hours ago (1 children)

I personally believe it is impossible to have no ethical issues with Ai. Despite this fact, I experiment with local Ai chat tools. I used it when coding offline, to lookup ask some questions I would have asked a real user in example code snippets if it finds any issues I couldn't see. Or how something is achieved usually, when I'm new to some stuff. That's basically the extend of my usage in projects so far. Even if I wanted to slop more, I couldn't, because my hardware is weak for this task (still don't want to).

I like it for extracting text from images and translate it, generally speaking translation with Ai is much better, I play games where I know Ai was used to create it. As you see, I'm not completely against it.

But this is me personally, and I still have these ethical thoughts and it feels dirty.

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[–] PonyOfWar@pawb.social 87 points 12 hours ago* (last edited 12 hours ago) (3 children)

Developers House House told Aftermath via email that "LLMs were used sparingly by House House to help work through difficult technical challenges and bugs", and that they "estimate that well under 0.1% of Big Walk’s code had anything to do with this usage".

Meh, if that were enough to exclude a game from GotY awards, you'd end up with a very short list of mostly unknown games, half of which probably did use LLMs for those sorts of tasks and are just lying about it.

And honestly, if AI-debugging can replace having to spend days of horrible crunchtime fixing those bugs, I'm all for it! That's what AI should do, making people's lives easier and not replacing their creativity.

[–] Pika@sh.itjust.works 2 points 3 hours ago

Honestly this ordeal is actually bigger than people think. because it stems from the IGF written statement from 19 of their 50 or so jurors.

IGF has a decision to make here and it isn't a easy one. They need to either choose whether the jurors are allowed to hold that opinion, which marks them as a pure bias source which is not good for a jury that is meant to decide the final choice on your listings; say "yea that's fine" and basically throw out any form of credibility that IGF has in it's voting process like how TGA has been for years, or just not put 19 of their jurors on any category that contains a game that has AI in it (which isn't super difficult as a category only has 7-10 jurors)

Personally I think that IGF is in a damned if you do, damned if you don't type situation here cause either one of them is going to screw their publicity.

[–] Jeffdude@piefed.social 11 points 11 hours ago (2 children)

“Difficult technical challenges and bugs” is what I find AI is the worst at in my experience.

[–] PonyOfWar@pawb.social 23 points 10 hours ago

I think the example cases they've provided are pretty good example of where an LLM can actually be useful. For example, if you need to find and fix a bug in third-party code, it can be an absolute pain, as just getting a basic understanding of an unknown codebase by yourself could take days or weeks. An LLM can analyze the code in seconds and if not fix the bug, at the very least point out locations where to look for it. It's not necessarily about telling the LLM to overcome the technical challenge by itself, but it can definitely assist in it.

[–] zout@fedia.io 3 points 7 hours ago

You conveniently dropped "to help work through" here, so now it implies they let AI do the work.

[–] chloroken@lemmy.ml 8 points 11 hours ago (1 children)

"Everyone who says they hate AI is actually using it and embarrassed" is THE biggest cope I've ever read.

[–] PonyOfWar@pawb.social 24 points 10 hours ago

I guess so, but I'm not sure where you've read it because I sure haven't written it.

[–] lime@feddit.nu 34 points 12 hours ago* (last edited 12 hours ago) (2 children)

this sounds like they used it as a search engine rather than as an assistant. it's one of those weird gray areas that come up with how integrated it is now. like, if you try to find something with a search engine and you get the "ai result" thing, is that "ai use"? the tokens were used anyway, and you read it even if you then click a link.

i hope the otherwise great reception of big walk can help a bit with the debate here.

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[–] thingsiplay@lemmy.ml 8 points 9 hours ago* (last edited 9 hours ago) (1 children)

They don't have an Ai disclosure on the Steam page: https://store.steampowered.com/app/1478500/Big_Walk/ Isn't this against Steams rules?

Edit: I don't understand why people downvote a question. At the time I couldn't find the rules searching the web, as no news article linked to it. So I asked here...

[–] ampersandrew@lemmy.world 11 points 9 hours ago (5 children)

No, as per the article, the way they used AI does not require disclosure on the Steam page.

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[–] neversaydie@programming.dev 23 points 12 hours ago* (last edited 12 hours ago)

hooray, insane witch hunts and even more insane mental gymnastics galore!

(Big Walk is awesome and you should play it)

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