this post was submitted on 10 Nov 2026
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[–] gusgalarnyk@lemmy.world 2 points 8 hours ago

Big walk might be the first must play group game to come out of the friend slop category. It was such an elevated experience by the end I was thrilled. The very last scene almost got me to cry and we were just logging off. Crazy.

No amount of this game could be made with AI that would be ultimately upsetting to me unless they were personally responsible for a meaningful billing to the worst LLM companies.

[–] Ferrous@lemmy.ml 4 points 10 hours ago* (last edited 10 hours ago) (5 children)

I'd challenge the AI purists by asking where they draw the line. What if your developer uses AI to create every single texture and mesh? What if the entire codebase was built with AI assistance? What if the developer used AI to fix one single gremlin of a bug? What if they create all of their regression tests with AI? What if the developer needed one single refresher on some basic C code syntax and got an AI summary from Google - where AI never touched the code? What if one of their imported python modules that is only called once has a developer who created one single unit test with AI?

Are all of these really equally heinous?

[–] Kirp123@lemmy.world 4 points 9 hours ago (1 children)

While I wouldn't consider myself an AI purist I do have different views when it comes to using AI for coding compared to using it for art or music.

I feel that expecting a game to be completely AI free when it comes to coding is pretty much an impossible task. Now matter how much you try at some point a developer will have to use a tool or library or whatever that were developed with the use of AI. Expecting them to audit everything they use would mean spending more time on that than coding the actual game or spending time developing non-AI alternatives. The genie is out of the bottle for coding and there's no putting it back.

Now when it comes to art, music and music I personally am less accepting. AI has been trained on the art of millions of people around the world without their permission or offering them any compensation. That is unacceptable to me. It also feels very weird that people are trying to replace art with something generated by a machine, it feels soulless, each piece of human art no matter how simple has some meaning to the artist. AI just mashes it together with no rhyme or reason.

Now some people are going to say that I'm a hypocrite and coding AI has also been trained on the code of millions of people without them getting compensation or asking for approval. While that is true I think that for coding it's different just for the simple fact that at the end of the day it's just a set of instructions. There is code that could be considered art? I would say there definitely is but the vast majority of it is just telling the computer to do a thing in just slightly different ways. This is just how I see it and no doubt people are going to disagree.

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[–] smoothspoon@feddit.online 2 points 9 hours ago (1 children)

Here's the statement from IGF jurors that's related to this. (The link is likely a repost; I don't think the person is affiliated with IGF.) This hardline, purist stance removes all nuance over when AI. The question shouldn't be if AI should be used at all. It should be more about how it is used. Adopting this stance doesn't mean developers are going to be suddenly honest. Some devs will be even without this stance, but many others will take time to hide or disguise their AI use. The part about coding especially bothers me, because AI can be very useful for debugging, but to them, based on this statement, any use of AI is the same as vibe coding a whole game.

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[–] missingno@fedia.io 1 points 8 hours ago (3 children)

I have a lot of serious ethical concerns about AI and vibe coding. But I do recognize that there are legitimate use cases when used as a tool and not a crutch. And this one really don't seem like the end of the world here.

My concern is that the takeaway from an incident like this is that next time, devs are just going to lie and not tell anyone they used AI. They didn't have to say anything and no one would have ever known, but they're being raked through the coals for responsible disclosure.

If I was a developer, I'd just lie.

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[–] ryven@lemmy.dbzer0.com -3 points 9 hours ago

I am surprised the IGF jurors are having arguments about anything, I just assumed all these awards things were rigged for marketing.

[–] carotte@lemmy.blahaj.zone 0 points 11 hours ago (3 children)

it's disappointing but i get it. these tools are meant to be alluring and addictive. i'd be lying if i said i didn't give in to the temptation a few times, as much as i hate to admit it.

i still think it should be disqualifying for a game awards ceremony. if not, i worry that this could be used as a foot in the door by slopbros to further normalize ai use in games (and, in turn, elsewhere)

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