this post was submitted on 27 Apr 2026
106 points (99.1% liked)

Games

48104 readers
1744 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
 

I'm itching to play something like Cities Skylines, but also something that isn't just about growing and growing, rather building within certain (spatial?) limitations and/or solving problems or something. I hope this isn't a contradiction, but I'd also like if it had a bit more focus on individual buildings and livability rather than optimizing car traffic, if that makes any sense. I guess i'm looking for something that is a bit more than just a city sculpting sandbox, but less than a full blown metropolis-society-simulator.

top 50 comments
sorted by: hot top controversial new old
[–] 8baanknexer@lemmy.world 1 points 1 hour ago

https://store.steampowered.com/app/3334580/Steam_Revolution_The_Age_of_Rail/

It's more of a transport tycoon like game, but it's free, so if that's your cup of tea you could try it.

[–] Strider@lemmy.world 1 points 4 hours ago

Shanty town just came out, sounds like you could like it.

https://www.gog.com/de/game/shantytown

[–] zerofk@lemmy.zip 1 points 4 hours ago

If you’re not adverse to old games, try The Settlers 2. Both the gold edition and the 10 year anniversary edition are good (and despite being called “edition” are rather different).

The Settlers is a slow game, there’s no Zerg rush. It’s also cute and cosy - but with a surprising depth in economics and supply chains.

The campaigns have levels ranging from tiny to elaborate. Challenges range from simply exploring the map, over defending against an enemy, to managing limited supplies.

[–] absquatulate@lemmy.world 5 points 9 hours ago* (last edited 9 hours ago)

You may want to give an Anno game a try. Best recent one is Anno 1800, but Anno 2070, 1404 and 2205 are great as well. In these you manage population levels, needs and logistical chains instead of traffic.

Or maybe look into more survivaly city builders like Kingdoms&Castles, Nova Roma, Farthest Frontier or Banished.

If you want more puzzle than city builder then there's Terrascape or Dorfromantik.

Finally, you may enjoy Railgrade or Train Valley 2 - these are not city builders, but tycoon games with a mission structure, strict confines and puzzle mechanics.

Edit: Oh and forgot Ixion. Absolutely superb story based scifi space station builder. Really really nails the vibe.

[–] setsneedtofeed@lemmy.world 5 points 15 hours ago

Caesar 3 has different "levels" where you have different cities and have to meet different demands from Rome with them. If you play this game I highly, highly, highly recommend using the Augustus mod from the get-go to have modern quality of life features. Also look up some tutorial videos as there are some counter intuitive mechanics.

[–] 1984@lemmy.today 1 points 11 hours ago

Its funny how City Skylines 2 completely destroyed my interest in that kind of a game... I used to like them. But even the meny was lagging in that game. Just completely unpolished turd of a game.

[–] popcar2@piefed.ca 63 points 1 day ago (3 children)

Against the storm sounds like a perfect fit. It's in a fantasy setting though, so it's quite different from Cities Skylines.

The idea is that you build a village, collect resources, and try to survive until you complete objectives. Once you're done, you earn some permanent progression and move on to the next area to build. Each zone has its own challenges and randomly generated resources.

[–] Alberat@lemmy.world 4 points 1 day ago (3 children)

against the storm isn't fun for me idky I'm always not understanding why stuff isn't working and then missing some specific resource and losing. i really want to enjoy it though. i found that timberborn is kinda a level-based city builder as long as you decide when you've "won"

[–] popcar2@piefed.ca 7 points 1 day ago

It takes some getting used to, you can play the easy difficulties until you wrap your head around the mechanics. Once I got past the difficulty curve though I found it very fun.

[–] knuk@piefed.ca 2 points 1 day ago* (last edited 1 day ago)

When you select a place for a new settlement, you can look at which ressources are expected to be produced there based on the biome. Different biomes will have different ressources, some common and others absent entirely.

As in many roguelikes, you can't play assuming you'll get a perfect build with what you have, in this case meaning the best resource transformation buildings. When you're unlocking a building blueprint in a run, never choose based on things you don't have yet, try to work with what you already have instead even if it's not optimal. For example, choosing a bakery that produces max quality bread when you don't have wheat or the building to harvest wheat might put you in a bad spot, where you're hoping for a resource that never comes.

After a few games you start unlocking more buildings and permanent bonuses which makes the game a lot easier, sometimes the seasoned players forget how tough it gets in a fresh new game.

load more comments (1 replies)

Ooh, sounds great, thanks!

[–] prole@lemmy.blahaj.zone 3 points 1 day ago

Awesome game

[–] 0li0li@lemmy.world 38 points 1 day ago (1 children)

Not as good as Against the Storm, but I like how Tropico games are more about building through challenges than just building.

[–] ReCursing@feddit.uk 7 points 1 day ago (1 children)

Tropico 5 is the only one I've played and that was a right laugh

[–] Doc_Crankenstein@slrpnk.net 6 points 23 hours ago (1 children)

They all are. It's great stuff.

[–] ReCursing@feddit.uk 1 points 3 hours ago

I should play the others some time, I got em in a humble bundle I think

[–] jaycifer@lemmy.world 12 points 22 hours ago (2 children)

Others have mentioned Tropico, but I like talking about Tropico so I recommend Tropico 6. Campaign missions have unique goals and conditions that can lead to interesting decisions, like the one where you can’t build houses, everyone lives in shacks, and I ended up going a dictator direction just to keep the populace in line.

Traffic is easy to manage, just don’t make four-way intersections (seriously, that’s it). Building choice and location are important because citizens have to travel from one place to another, so even if your clinic isn’t overwhelmed it may be good to build another far away so citizens don’t have to travel across the entire island to get there.

I could go on for a while, but it’s good, and Tropico 7 is coming out later this year so Tropico 6 will likely be pretty cheap next time it goes on sale.

[–] Glytch@lemmy.world 1 points 5 hours ago

Aaaaand now I'm reinstalling Tropico 6 for the umpteenth time. Such a great game and has the best soundtrack of any city builder series.

[–] caut_R@lemmy.world 3 points 18 hours ago (1 children)

I haven‘t tried 6, but I loved 4, it‘s my fav city builder ever (altho kinda easily exploited lol) and I liked 3, but I bounced off of 5 so hard that I never gave 6 a chance. I definitely recommend 4 though…

[–] jaycifer@lemmy.world 3 points 17 hours ago

I played some 4, but like 6 a lot more personally. A lot of folks still prefer 4. 5 I think feels like the worst of both worlds or a stepping stone from one to the other. The big thing I like about 6 is that citizens actually have to travel to buildings to work or use services.

In Tropico 4/5, a clinic may have a capacity of 200, so if your population is 350 you need two clinics placed anywhere, which I think makes city planning a little boring because you could just have a clinic corner where you build all your clinics as needed. In 6 a clinic has 8 visitor slots, and when a citizen needs healthcare they claim a slot and physically walk or transit across the map, enter the clinic, then spend some time there before leaving and freeing the slot up. This means you could build a couple clinics far away from each other so citizens have less distance to travel to the nearest clinic, or you could have one in your population center, but invest in making that building high quality so when a citizen leaves with a higher healthcare value it takes longer before they need to visit again, reducing the overall demand and making the visitor slots go farther.

It lends itself toward building actual neighborhoods where they are needed which I like!

[–] lime@feddit.nu 23 points 1 day ago* (last edited 1 day ago)

banished is real good. it's a medieval village sim. it's also 6.50€ right now.

i see everyone recommending against the storm, banished is basically "what if that game was colorless, depressing and brutally realistic".

[–] Glide@lemmy.ca 21 points 1 day ago

You're looking for Against the Storm.

It's a rogue-like city-builder with goals that you meet and complete in order to move on to the next set of unique challenges. You'll be faced with unique sets of challenges per biome, unique race-based sets of needs, and times events that need to be dealt with or their consequences will have to be mitigated.

[–] Ferrous@lemmy.ml 6 points 21 hours ago

Oxygen not included, timberborn, anno.

[–] fidgeting9658@lemmings.world 13 points 1 day ago (1 children)

Another +1 for Against the Storm. Timberborn also released recently and I lost a good bit of time to it. Timberborn has the sandbox build with multiple layers, and problem solving since you have to control water flow during three seasons (Wet, drought, tainted water) and manage resources.

[–] alianne@lemmy.world 6 points 20 hours ago

I second your Timberborn recommendation. I think I heard one YouTuber describe it as "Banished, but beavers" and I found that to be relatively accurate. I also enjoy the vertical building aspect—it really mixes up what you can do with different spaces.

[–] LordMayor@piefed.social 12 points 1 day ago
[–] supernight52@lemmy.world 12 points 1 day ago

Terra Nil might be up your alley- You start in a barren landscape, you build structures to restore life to the earth. Once the land is healthy, you pack up all of your buildings, and fly them up to your spaceship, to try the same thing with the next area. It's more of a "puzzle" game than a sim, but it's fun, relaxed, and moves through different levels as they introduce new tech for different restoration projects.

[–] fox2263@lemmy.world 4 points 21 hours ago (1 children)

I’ve been enjoying The Crust quite a bit. Timberborn. Frostpunk etc

Not sure if they fit your needs though

[–] 666dollarfootlong@lemmy.world 2 points 19 hours ago (1 children)
[–] faintwhenfree@lemmus.org 2 points 16 hours ago

It is great, but I don't know if it fits your level based building idea. Mods make it interesting, but then again mods are also available for cities skyline 2.

Perhaps maybe stronghold HD. Stronghold DE. But that game also has combat and building.

Pure building that is level based..... Nothing comes to mind.

[–] Agent_Karyo@piefed.world 12 points 1 day ago* (last edited 1 day ago)

If you are OK with historical city-builders, the campaigns for Caesar III, Pharaoh and Zeus/Poseidon, are largely level-focused. They are available on GOG and there is a really nice modern engine for Caesar III.

Based on feedback and discussion that I've seen (I haven't tried it yet), Microlandia seems to mostly fit your request in a modern city-builder:

https://store.steampowered.com/app/4094120/Microlandia/

Might also be worth checking out Urbek City Builder (also modern).

https://store.steampowered.com/app/1411740/Urbek_City_Builder/

I have played UCB and it does have a bigger focus on neighbourhoods and types of commercial/industrial areas. I felt that the tutorial makes it seem like it's not a city-builder, it very much is and with it's own game design approach.

You can play it as a Metropolis city-builder too, but there can be some annoyances with this approach (I had to design blocks for certain things for space efficiency, some blocks are available in the guide section on steam).

[–] ggtdbz@lemmy.dbzer0.com 9 points 1 day ago* (last edited 1 day ago) (2 children)

Workers and Resources Soviet Republic is an automation simulator masquerading as a city builder.

The most played game right now on my Steam account is Workers and Resources: Soviet Republic, an automation game disguised as a city builder, with obscenely detailed mechanics. You don't buy buildings, you have to have functional construction industries to set them up. You don't magically draw colored lines to set up bus routes like in SimCity, you have to buy buses at the border one by one and then set up a maintenance schedule. You don't highlight a dark patch on the map and suddenly have a metallurgy industry like in Cities: Skylines, the fuck you don't, you need to set up a coal industry and rail transport over the course of thirty odd hours before you start cranking out steel. And that's without even considering food production, alcoholism management, pollution from the necessary chemicals industry, storage and handling of fresh meat, and of course, citizen loyalty to the Party. It's a fucking insane game by and for people who probably have to be insane themselves.

I wrote that in a post about my strange relationship with games and media in general in my blog a few weeks ago.

Definitely one of the most distinctly engrossing games I’ve ever played. Seriously. Your cities will be ugly as fuck because it’s genuinely difficult to progress.

Reading your post over again maybe it’s a bit on the extreme side and not what you’re asking for. This is the most extreme city management I’ve ever played. Your sewers have to flow downhill, citizens driving in personal cars is something that happens after like 300 hours, if you sell too much oil too fast you can make oil cheaper on the global market and lose money. I hate it, I’ve wasted my life on it. It’s great I want to play more.

[–] prole@lemmy.blahaj.zone 7 points 1 day ago* (last edited 1 day ago)

Really impressive game, but holy shit can it get complicated.

The only city builder I've played where you have to purchase the asphalt and the equipment (dump trucks, rollers, etc.) and assign workers to build all roads.

I think you can turn that off to simplify it, but still pretty cool

load more comments (1 replies)
[–] Die4Ever@retrolemmy.com 5 points 23 hours ago

Pharaoh and Cleopatra are great

[–] it_depends_man@lemmy.world 9 points 1 day ago

If you are ok with factory ish games, I really liked the level based nature of "mindustry". Factorio is more "you have any space you need, nature bends to your will". And mindustry does some stuff where it's similar production chain puzzling, but you are hard restricted by space. Which improves the puzzling, because not all solutions will fit everywhere.

Otherwise I would also recommend against the storm.

[–] MapleFawn@lemmy.blahaj.zone 8 points 1 day ago

I am not sure if it fits your bill, but when I am overwhelmed by my factorio mega base or tired of traffic in cities skyline I now switch to the recently released Sintopia. It scratches the build-optimising itch, but does so in rounds with a clear goal and a defined end. You can go endless and sandbox if you wish but I find it at the moment relaxing to know that after maximal 10 ish hours of avoiding the goal I can finish the run anytime and do a new one. And don’t actually have to fix everything.

[–] RaisinCrazyFool@kopitalk.net 5 points 1 day ago

It's not strictly a city-builder, but the PS2's Dark Cloud involved building cities to accommodate all of the inhabitants' requirements. Each city was like a puzzle, where you had to arrange things in a particular way (with some degree of freedom) to avoid conflicts.

Then there's action-RPG combat and dungeons that might not be your style. But it's a really great game. One of these days I really ought to play the sequel.

[–] sem@piefed.blahaj.zone 5 points 1 day ago (1 children)

Trópico is sorta like this. I like it. You don't have to play evil, you can be benevolent.

[–] Oisteink@lemmy.world 3 points 1 day ago

Love it - sim city vibes but with humor

[–] JakoJakoJako13@piefed.social 4 points 1 day ago

Maybe try Transport Fever 2. You're not building a singular city. You're building a logistics chain. You gather resources from their nodes. Transport them to processors. Then transport them to cities. The cities grow when they get more goods. Then you transport people across cities to help them grow. That's the simplified version of it.

The cities grow themselves but you can influence the way they grow. You can lay the roads, trains, planes, and boats out to help cities go a certain way. On the surface that may sound like what you don't want, but that part of the game is so small compared to what you'll be doing most of the time, which is connecting lines to gather resources. That's the real puzzle of the game. Even on the big maps you'll feel like there's a limited amount of space. Then all of a sudden you have this spaghetti layout. You'll want to optimize it. You'll tinker with line options and layouts to maximize profits. Then you have to manage the whole fleet. Aging trucks and trains start losing money. Vehicles literally expire so you have to update them to newer models as time passes. Resource nodes and factories will go away and shift throughout a map. There's an always changing nature to the map and it keeps you on your toes.

It's a deep game. It's a modernized version of Transport Tycoon. If you want to try the retro version there's OpenTTD. I've sunk a good chunk of time into Transport Fever 2 and it's a much better game than Cities Skylines ever was.

[–] Doc_Crankenstein@slrpnk.net 3 points 23 hours ago* (last edited 23 hours ago)

Against the Storm?

Edit: lol, seems like everyone has suggested this one

[–] TropicalDingdong@lemmy.world 3 points 1 day ago (1 children)

Appreciate you asking this question. I've been on the hunt for something like this. I was thinking back to how much fun warcraft three was, which while it was a base builder, it's basically the same principle. But different levels, an actual story, etc..

A city builder or village builder following that track would be killer.

load more comments (1 replies)
[–] Katana314@lemmy.world 4 points 1 day ago

Mini Metro is a small, fun goal-based building game. You are given subway stations and must build lines between them, optimizing for different destination types, high passenger rate, etc.

[–] kauraaaa@sopuli.xyz 3 points 1 day ago (1 children)

Ixion is a bit more roguelike/RPG side of citybuilder sim but fits the bill

[–] Doc_Crankenstein@slrpnk.net 1 points 23 hours ago

This game was hella interesting.

[–] TachyonTele@piefed.social 3 points 1 day ago

No ones mentioned Steamworld Build yet

[–] circuitfarmer@lemmy.world 2 points 1 day ago (1 children)

Laysara: Summit Kingdom has a few unique twists on city building that sound similar to what you're looking for.

[–] 666dollarfootlong@lemmy.world 2 points 19 hours ago

Looks good as well! Lots of great reccs in this thread haha

[–] INeedMana@piefed.zip 2 points 1 day ago

building within certain (spatial?) limitations

Cliff Empire might interest you but I don't remember if it had livability mechanic

solving problems or something

First Frostpunk

within certain (spatial?) limitations (...) a bit more focus on individual buildings and livability

Surviving Mars?

Not a city builder, but maybe Oxygen not Included would be your match?

load more comments
view more: next ›