this post was submitted on 29 Apr 2026
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Steam Hardware

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The issue comes down to how the device interacts with your computer. Just like the original version, the new Steam Controller has no native Windows drivers. This means the hardware relies entirely on the Steam app to function properly. If you do not have the game running via Valve's storefront app, your shiny new gamepad turns into a useless piece of plastic.

Gamers Nexus also reported this and there are a lot of other news outlets also covering this. It is kinda the same as with the steam deck where I noticed that the inputs just don't work until steam is launched. I really don't like that I have to have Steam running for this controller to work. I don't know if it is a dealbreaker for me, yet, but it really put a damper on my enthusiasm about it

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[–] HoloPengin@lemmy.world 26 points 1 day ago* (last edited 1 day ago) (1 children)

The controller requires some sort of drivers to get out of lizard mode and work as a general controller (with remapping and everything). This has been known as it acts identically to Steam Deck and the OG Steam Controller.

If you want to use the controller without Steam being used (which, it's worth noting, you can add non-steam games to Steam to use the controller, or adjust the default desktop profile to be a normal controller), then you should be able to use SISR (formerly GloSC and GloSI): https://github.com/Alia5/SISR

Or, on Linux, use sc-controller: https://github.com/C0rn3j/sc-controller

[–] Mr_Wobble@thelemmy.club 3 points 1 day ago (1 children)
[–] HoloPengin@lemmy.world 2 points 21 hours ago

The default mouse+keyboard layout the controller starts in before Steam takes over. I think they call it that as a play on the phrase "lizard brain"

[–] sp3ctr4l@lemmy.dbzer0.com 44 points 1 day ago* (last edited 1 day ago) (27 children)

Wait, this is a 'problem'?

People didn't know this?

... can people not read?

Its... stated repeatedly, pretty plainly, that it works ... with Steam.

???

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[–] mavu@discuss.tchncs.de 35 points 1 day ago

Just pretend that that installing Steam is installing the driver software and you're fine.

What's that? Hmm? Oh, you say you don't need an 3rd party account to install driver software?

Have you touched a windows PC in the last 5 years?

[–] toothbrush@lemmy.blahaj.zone 154 points 2 days ago (24 children)

This should not be a problem on linux. The old controller has a basic linux driver included in the upstream kernel, and there is a userspace driver too called sc-controller which I have used.

[–] ColeSloth@discuss.tchncs.de 34 points 2 days ago

It's supposed to have Linux drivers. Fuck windows. No problem here.

[–] BentiGorlich@gehirneimer.de 29 points 2 days ago (2 children)

Uh interesting 🤔 I will probably just wait and see if that is actually the case and working. Right now I have an xbox one controller with the wireless dongle for which I need to compile a kernel module to work and I'd like to get rid of that 😅

[–] unexposedhazard@discuss.tchncs.de 32 points 2 days ago* (last edited 2 days ago)

You should generally always wait and see with basically all tech products. There is never really a reason to buy freshly released products except for FOMO stupidity. Same applies to games.

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[–] bjoern_tantau@swg-empire.de 99 points 2 days ago (3 children)

It is kinda the same as with the steam deck where I noticed that the inputs just don't work until steam is launched.

That's just the moment when Steam is launching and in the process of taking over the controls. You can try it by shutting down Steam. The controller will continue working like the default desktop profile.

By default it presents mouse and keyboard functionality. And when you hold down the start button it switches to the pure gamepad mode. I play plenty of none-Steam-games that way. All with the native Linux FOSS driver. Without Steam or any other additional userspace software.

[–] BentiGorlich@gehirneimer.de 28 points 2 days ago

Oh interesting 🤔 So yeah maybe this isn't actually a problem for me (using Fedora and the deck)

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[–] PhAzE@lemmy.ca 2 points 1 day ago

For me, the fact that your thumbs can touch when pressing the sticks to the middle is unfortunately enough for me to pass on this. Plus I hear the ergonomics of it doesn’t feel nice, pulling your elbows in to your body so you can hold it properly.

[–] PonyOfWar@pawb.social 67 points 2 days ago (7 children)

It should really come with an XInput mode. That's pretty much a basic feature for any PC controller.

[–] fartsparkles@lemmy.world 54 points 2 days ago* (last edited 2 days ago) (5 children)

I’m surprised people think this is odd since the original Steam Controller was the same - it’s a Steam Input device, not XInput.

If you consider what it was designed for, it makes sense. This isn’t another generic controller but a controller designed for a Linux/PC-based video games console (Steam Machine).

If you boot into a desktop UI without Steam running, desktop UIs don’t support xinput devices to navigate around them.

The Steam Controller thus defaults to presenting itself as a keyboard and mouse so that the UI can be navigated without Steam running.

If it was xinput, you’d be reaching for a keyboard and mouse to plug in just to click Steam and then immediately no longer need them.

That’s why it’s not an xinput device.

[–] FishFace@piefed.social 19 points 2 days ago (1 children)

It makes sense for Valve trying to create a walled-garden ecosystem of the kind we all rightfully shit on Nintendo for creating. It does not make sense for the consumer.

If it needs to present a KB+M device for OS navigation, it can fucking well do so at the same time as presenting a game controller device and having a way, using its many inputs, to switch between the two. Then it would work on everything that works on Windows and Proton. Then it would work on XBox, and any console that works with standard USB HID devices.

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[–] doublah@sopuli.xyz 3 points 1 day ago

All of the Steam Controller's actually distinguishing features wouldn't work with XInput though. If you're not interested in that stuff you'd save money going for a basic Xbox controller or third party one.

I imagine it's like the Deck where desktop mode has 2 modes so you can switch to use it for non-Steam games.

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[–] fox2263@lemmy.world 15 points 2 days ago (3 children)

Why would you buy a steam controller and not use it with steam?

[–] gerryflap@feddit.nl 4 points 1 day ago

For the same reason I use PS3 and PS4 controllers to play PC games. I don't even own a PS4. A controller should preferably be usable as a generic gamepad. Not that the PlayStation controllers necessarily are, on windows I always needed shady programs for that, but I'd expect better from Steam

[–] Nindelofocho@lemmy.world 9 points 1 day ago (1 children)

Why would you drink rum out of a whiskey glass?

[–] alsimoneau@lemmy.ca 4 points 1 day ago

The whisky glass brings out more notes in the nose of the rum.

[–] x00z@lemmy.world 7 points 2 days ago (1 children)

Maybe you received it as a gift or found it for cheap secondhand?

[–] lepinkainen@lemmy.world 4 points 1 day ago

So gifts and second hand items should magically work in a way they weren’t intended to?

[–] Quibblekrust@thelemmy.club 15 points 2 days ago

I plan on using this specifically with my docked Steam Deck, so I don't mind. However, it's a good point to make.

I don't think it's a big deal, though. The entire reason to buy this thing is for the integration with Steam Input and all the cool things you can do with the track pads, Grip Sense and everything else. Steam Input absolutely blows away any third-party input app I've ever used in the past from Logitech, Corsair, or whoever. I suppose to be fair, they should release a stand-alone Steam Input program.

If Apple did this, and required... I dunno... fuckin' iTunes to run their Apple controller, I'd mock them and anyone who buys it, but I guess Valve gets a pass because I'm a fanboy.

I own one Epic game (Fenix Rising), and a few Humble games, and maybe a couple GoG, but 99.9% of the time I'm playing a Steam game anyway. I imagine the controller works fine for running a non-steam game that you've registered in your Steam Library.

[–] Dunstabzugshaubitze@feddit.org 29 points 2 days ago

there were community build userland drivers for the original steam controller i hope for something similar for the new one.

but valve support for such things would be great.

[–] absquatulate@lemmy.world 28 points 2 days ago* (last edited 2 days ago) (12 children)

This is a dealbreaker for me. I was tempted by it despite the price, but fuck this. I refuse to run everything through steam

I wonder what's stopping them from releasing dedicated win drivers if the native ones are inadequate.

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[–] benny@reddthat.com 8 points 2 days ago

This is only off putting if there weren't 3rd party apps and drivers, which there probably will be. Librepods made airpod premium features work on Android, no reason why it can't be done here.

[–] Datz@szmer.info 2 points 1 day ago

I was hoping I could also use this thing with my Switch 2 and PS3 (with some input dongles if needed), but I assume that's out of question now.

I'm still gonna get it, but only once I get a Steam Machine or another gaming PC. By then, this might go on discount too.

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