I really hope that they will make Remakes for Gothic 2 and 3 with the same attention to detail as the first Remake
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They probably will. We live in the generation where every other game is basically a remake or a remaster these days. Its not a bad thing, but its starting to become overwhelming when where not seeing as many new games being released.
There are approximately ten bazillion new games released on Steam every single month. We have never been more spoiled for choice across all genres. Remakes are an absolutely tiny fraction of the games being released.
Yeah I'm about exhausted from seeing or hearing of people complaining about there being no new games. What do these people do all day? Do they just keep refreshing the Steam splash page and expecting new games to spontaneously come out?
Every year, there's lists of new games coming out. The problem is that these people haven't looked and I'm tired of the stupid karma system where other equally devoid of curiosity in these people, support this argument. Just shows how lazy they really are.
Big fan of the original Gothic and just got a new monitor I wanted to put through its paces - picked this up earlier this week. So far it's incredibly faithful to the original - nostalgia left and right.
It's got some QOL improvements, but so far the most noticeable changes are lockpicking and the ore economy - both improvements IMO.
Lockpicking is harder, but putting levels into it makes it much more manageable. IDK why there is so much backlash on this one.
For the economy, gone are the days you can finance your whole lifestyle on stolen cheese - items lose value when sold in bulk to traders, making ore a little more precious.
For new players: Like the original, there's no tutorials, enemies are difficult if you're under-leveled. Save often and learn through experimentation.
That sounds great! Excited to try it eventually.
I know this has a cult following, but never took the time to find out why. Can somebody explain what was so good about it at time of release?
It has quite a refreshing setting for a fantasy RPG: A prison colony beneath a magical barrier that has been taken over by the prisoners. It has a seamless open world which instead of being large focuses on being dense, immersive and interesting to explore. You can join different factions and there's quite a bit of variety in how to approach the game. NPCs all have realistic daily routines. It also has satisfying progression: You start out as an absolute loser who can barely hold a sword and gets killed in 2 hits by a rat and slowly work your way up to be a powerful warrior or mage.
It was one of the most immersive RPGs with some incredibly responsive storytelling and character interactions with a world design that is just dripping in atmosphere.
Sure, it was a buggy Eurojank game with abysmal combat controls but everything else just made putting up with all of it worth it.
I think the weird combat controls are one of the things that made it so special. You really had to learn it and got better and better, mirroring the protagonists profession and making you way more invested in the game.
The game's friction and slow nature forces you to immerse yourself. You have to learn the combat just like you would normally learning to fight with a real weapon. You pick up a new weapon and swing it around to get a feel for it. If you aren't trained, practiced, or strong enough then you're not going to be efficient with those types of weapons and have to struggle to improve.
Lack of fast travel and it's dense, hostile world makes you learn the environment to know where to go and where to avoid until later. The map isn't that big but things are spaced far enough apart with danger in between, and the day/night cycle being considerably longer than other titles, forces you to consider what you're doing to not burn daylight and be caught out in the dark.
Early you have to be careful who you mouth off to or trust because it could get you beat the fuck up and you're shit stolen or you piss off the wrong person and now you need to find another way to progress or accept that you fucked up. Dialogue and character action becomes more than just fluff.
Leveling is slow and gaining learning points takes a while but the investments are well worth it. Specializing in doing something actually feels incredibly better than becoming the typical jack of all trades but also putting a few points here and there still feels like it makes a difference when rounding out your play style. It makes you actually weigh your options if you want to get better at one thing or try and branch out.
Yea, some of it makes the game frustrating at times but that frustration is what makes finally getting improved enough or finding an alternative way to to overcome it so rewarding as an immersive experience. Everyone loves a power fantasy but this game isn't that, an immersive RPG is different from a power fantasy action game. Immersion benefits from friction.
I really want to check this out, but I need to wait for the price to come down.
For only 50 ore nuggets it's yours.
You could play the original instead.
Did that ~20 years ago. I'm patient.
Grey market sites have keys going for like $35 USD
Also can like ... Torrent it. Game is available on GOG so no DRM whatsoever.
It won't run on my current PC, but I still have the original.