Dymonika

joined 3 years ago
[–] Dymonika@beehaw.org 12 points 19 hours ago (2 children)

Syncthing-Fork is apparently fine.

I had freaked out over it briefly but someone had linked to proof that the handover was legit: https://old.reddit.com/comments/1tfldu7 (Yes, I know linking here is that-which-shall-not-be-done-on-Lemmy but the discussions were interesting and are worth reading.)

With that said, I actually like BasicSync's design more than -Fork anyway so I'm sticking to BasicSync for now. I think either is fine.

[–] Dymonika@beehaw.org 1 points 2 days ago

You won't own your AAA games any more

Meh, solid indie games are usually better anyway. I've generally actively avoided AAA titles. Undertale, Cave Story, Slay the Spire, Hellcard, Slice & Dice, FTL, Noita, etc. can barely be touched by even the grandest AAA titles. Shiny graphics a compelling game do not make.

[–] Dymonika@beehaw.org 1 points 2 days ago

Move to Linux! I would be happy to personally help anyone here who is interested yet unsure.

[–] Dymonika@beehaw.org 3 points 2 days ago

You should probably capitalize the name "Scratch" or else it sounds like you made them "from the ground up"/starting with nothing.

[–] Dymonika@beehaw.org 1 points 2 days ago (1 children)

The best 3-person co-op is the deckbuilder Hellcard; it blows StS/2 out of the water, IMO.

[–] Dymonika@beehaw.org 2 points 3 weeks ago

Hmm, I didn't realize that it's still in Early Access. But yeah, StS1 has a bunch of mods I still haven't checked out yet.

Well, anyway, I think people praising StS2's multiplayer clearly haven't played Hellcard. Perhaps I'm spoiled by it because I think it's the best co-op deckbuilder so far.

[–] Dymonika@beehaw.org 3 points 3 weeks ago (3 children)

I didn't review it, but... I have been honestly a little disappointed. I thought there would be more characters and it doesn't feel different enough from StS, like, the original characters are more the same than different, really.

The multiplayer in particular sucks. There is nearly no coordination at all; you're all just playing it separately together, versus Hellcard in which you are tightly coordinating exactly which enemy order to strike in what player order, every time. The decks are actually critical in synergizing there. I would rather play Hellcard for multiplayer every time, so it was disappointing to me that Megacrit didn't play Hellcard or learn from its fantastic design.