Hello, everyone! In this video, I will create a simple shader for generating an animated star using a noise texture. And as usual, we will have plenty of parameters available to customize this effect to suit the needs of our game.
Hello, everyone! Let’s create a simple effect that resembles a waterfall with several layers of animated water. Something like this can be useful in many 2D games, and it won’t be too computationally demanding.
Hi everyone! Let’s program a simple effect that simulates looking at a scene through ribbed glass, also known as fluted glass. It’s a straightforward algorithm based on a combination of a few basic principles.
Hello, everyone! Let’s program this interesting effect, which allows us to successfully simulate the view through a glass window during heavy rain. The shader we create this way will have many parameters and customization options, so it can be used in a wide range of situations.
Hi, everyone! It’s time to create something small in 2D again, and since simulating old devices can be very useful in games, we’ll take a look at a shader that mimics the behavior of a low-quality analog screen.
Hello, everyone! In this video, I will demonstrate how we can cut any 3D object into irregular fragments and then use them to simulate an explosion, for example, in a space shooter. We will start in Blender and complete the whole effect in Godot.
Hello, everyone! In the previous tutorial, we programmed a 3D spatial shader, and this time we will stick to the same concept. In this video, I’ll demonstrate how to create a simple outline or glow effect for any 3D object in Godot 4.
Hello, everyone! Last time, we created a fairly interesting fire effect that works well in 2D games. This time, we’ll try transforming it into a 3D shader, put it on the surface of a cylinder, and observe the results.