Obviously you're going to cloak the facility where you keep your most hardened criminals.
Here is also the post with the arrival that I didn’t cross-post here because I wasn’t sure it was related to this comm. I think this one is also a bit on the off-topic side
Strong disagree - stuff like this is a core pillar of a healthy community.
And hey, if you ever have any non-Trek projects that you think Trekkies might nevertheless find interesting...well, that's exactly why c/quarks exists.
And kudos for this. I could never have the patience.
In the newer content, things are scaled up to about 150% of normal size, which seems to me like a pretty good balance between accuracy and playability.
The older content? Not so much...
The article says exactly what they wanted to do...
It was only recently that I learned that programmable matter has been a (theoretical) concept for decades - pretty cool if there have been some new developments in the field.
I play a lot of NMS. I don't know if it's going to scratch your specific itch, but it's a lot of fun if you can get on its level.
YMMV, but I think it's pretty light on grinding. I log in for maybe 10-20 minutes a day, and am able to keep up with whatever events are going on just fine. The story episodes are much longer, but you can go through those at your own pace easily enough.
As for the stuff in the article about the game being a little dated and clunky after all these years...that's a big "yup" from me.
It's not exactly what you're describing, but I have an absolutely miserable time with the generic, one-word titles that seemed so prevalent in the '90s in particular.
"Vortex"
"Whispers"
"Emanations"
"Resolutions"
"Anomaly"
And on and on and on...
That wasn't my take - collectibility is a pretty core component of CCGs, but that can be accomplished easily with basic probability tables, without any blockchain bullshit.
My biggest concern is what they're going to do to monetize it - this sort of game is pretty prone to exploitation.
Something like the Marvel Snap model could be pretty good, though.
I've heard nothing but good things, and should really catch up.
Fun!
Star Trek IV is a bit of a left-field choice, but I'm not mad about it.
I enjoyed a couple of seasons of Ben Sisko's heavily-implied-to-be-dead dad.