Starting today, iam8bit is opening preorders on Xcavator 2025, a brand new NES game, on a real NES cartridge, with 100% of the profits going directly toward our preservation work here at the VGHF.
This isn't just any NES game- this is based on a prototype made all the way back in 1991! You might remember our story about recovering and rebuilding an unreleased Days of Thunder game for the NES from the archives of its programmer, Chris Oberth. What we didn't tell you at the time was that we found an unfinished demo by him for another game, Xcavator.
An act of altruism from the industry
After we recovered the data, our friends at Incredible Technologies, where Xcavator was originally created, were kind enough to donate all of the game's copyrights to us. Developer Mega Cat Studios stepped up to donate their time finishing and polishing up Oberth's work, and Lost in Cult stepped up to donate the brand new key art on the game's packaging. Finally, iam8bit agreed to publish and market the game on our behalf, eschewing all profits and sending them straight to us!
This really is a first-of-its-kind: a lost game that was donated back to the archivists who recovered it, and a multi-company effort to publish it as what just might be the first commercial game to fund a preservation charity.
The cartridge is available to preorder now. We have plans to make the original prototype and its source code available for free as an educational resource as well, stay tuned for that!
From the Video Game History Foundation newsletter.
I haven't finished it yet, but I had the thought while playing that it'll be cool to see what they do on Metroid Prime 5 (if it ever comes out). It still feels like Metroid Prime in essence, and the flaws are not that big. I thought the bike was a cool addittion, they just didn't make it too interesting (at least not yet for me). The tutorial for the bike felt so disconnected, why am I playing F-Zero in Metroid now? And the desert is kind of monotonous. But there's some potential! And great that they're trying new stuff.
Most of the original people who worked on the initial trilogy are probably gone from Retro. My understanding is Prime Remastered was a way to get the new folks on the team up to date with development for Prime 4. So now that they have the talent and skill, a new title would hopefully take less than 8 years, and they could build up on what the did for Prime 4 and learn from the feedback. Just wishful thinking! (And please, don't make another Jar Jar Binks type NPC for the next one).