this post was submitted on 07 Jan 2026
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[–] Truscape@lemmy.blahaj.zone 162 points 3 days ago (4 children)

Wow that's depressing. I guess the main solace is that if Sony patents this then we're unlikely to see this practice on other systems.

[–] givesomefucks@lemmy.world 44 points 3 days ago (1 children)

Still, on the long list of shit we need to fix with America, fixing the patent system is a big one.

Large corps buy them like lotto tickets and try to patent anything and everything they can.

Look how long WB has sat on the Nemisis system because they got a patent a decade ago on it. It wasn't really a unique idea, but thousands of games have been prevented from doing anything similar.

[–] otter@lemmy.ca 15 points 3 days ago* (last edited 3 days ago) (1 children)
[–] UnderpantsWeevil@lemmy.world 2 points 3 days ago (2 children)

They patented a very specific algorithm for a very specific kind of game. You can still do knock-offs of the system in the same way you can make RTS games without asking Blizzard's permission or platformers without asking Nintendo's.

I would suspect that SoM's system is complex enough that nobody's been eager to try and replicate it. But they high level concept of randomized enemy generation isn't something you can patent. Neither is randomizing story elements between NPCs.

[–] FinalRemix@lemmy.world 8 points 3 days ago* (last edited 3 days ago) (1 children)

Digital Extremes was going to do something somewhat similar with their nemesis system in Warframe but had to scrap it because of that patent. So now we have the mediocre Lich/Sister/Boyband systems in place instead.

[–] UnderpantsWeevil@lemmy.world 0 points 3 days ago

The Lich system was pretty close to the mark. Possible that developers gave the underlying features of SoM a wide berth out of caution, but so much of this seems to boil down to "we don't want to risk the possibility of a lawsuit" rather than "we can't just do our thing and see if WB's lawyers care enough".

So long as you're not directly ripping off the code from another system, patent courts have been pretty generous in interpreting overlapping abstract concepts.

But any kind of suit is scary, particularly for studios that aren't geared up to fight them.

[–] Lemming6969@lemmy.world 1 points 3 days ago

It wasn't complex at all. It's incredibly simple

[–] artyom@piefed.social 42 points 3 days ago (2 children)

A lot of times companies will patent things that they don't necessarily intend to ever produce. Sometimes to obscure the patents that they actually do want to produce. Sometimes to reserve it in the case that they do want to later. And sometimes so that no one else can.

[–] SchmidtGenetics@lemmy.world 40 points 3 days ago* (last edited 3 days ago) (3 children)

This. Sony patented the stand up and say something to skip ads.

This was a decade ago, and it’s not a thing, and won’t be a thing.

Also, the OP article is an accessibility thing, sometimes people just can’t physically do stuff, fuck them for their disability I guess is what top level comment is saying.

I love that patent. Whoever made it was really trolling.

[–] Truscape@lemmy.blahaj.zone 16 points 3 days ago (1 children)

As someone who does have a cognitive disability, there is a genuine difference between augmented input/level skip vs. what is effectively an integrated TAS.

Mario Kart 8 is a good example of accessibility that still empowers the player, as the player still needs to hold an input and retains control of the character - it's just that massive errors that would result in loss (IE: falling off the track) are prevented by corrective steering taking control.

An automated TAS gives no empowerment to the player - it's no different that running a lengthy macro script. If I wanted to watch the characters have an adventure without my ability to have influence in the journey, I'd just watch a movie instead.

[–] SchmidtGenetics@lemmy.world -3 points 3 days ago* (last edited 3 days ago)

Why are you assuming everyone will use it for the whole game? While that’s a possibility, those would be edge cases. The article specifically talks about it helping with CERTAIN parts. If you just ignore a major point of an article, of course you can embellish and look foolish.

Having a TAS to beat certain sections or a hard boss would be awesome, having it play the whole game? Well some people will have a benefit from it, but not for me.

And physical disabilities exist too!

[–] Caesium@lemmy.world 8 points 3 days ago (1 children)

Ai is not, and cannot be considered an accessibility feature. If anything it'll just stifle any genuine attempts to create something accessible because why bother trying to make the game fun for everyone when the ai can just play the game for you when you're stuck

[–] SchmidtGenetics@lemmy.world -3 points 3 days ago* (last edited 3 days ago)

What a horrible take.

I get “screw ai” but this doesn’t even need to use ai to work.

But go off I guess, people like you are just the worse. Decrying Ai, doubly so when it’s not even relevant to the story.

[–] chunkystyles@sopuli.xyz 1 points 3 days ago (1 children)

Also, this isn't possible with current or even next gen tech, unless they literally script the "AI" responses to all available situations which would be infeasible.

LLMs can't reason or handle complex situations. They are text auto complete programs or image generation programs.

[–] howrar@lemmy.ca 2 points 3 days ago* (last edited 3 days ago) (1 children)

Game playing is not LLM. They're game-specific reinforcement learning models. It's not easy, but definitely doable with existing tech. Sony's GT Sophy is a good demonstration on what they're capable of.

[–] chunkystyles@sopuli.xyz 1 points 3 days ago (1 children)

Machine learning is not viable for anything other than simpler 2d games or small segments of more complex games. The training required to get good results on that is intense already.

[–] howrar@lemmy.ca 1 points 3 days ago

It is expensive, but it does work. We've already seen things work to a limited extent on StarCraft 2, Dota, and Gran Turismo, and those are all multiplayer games. The article seems to be talking about single player games, which simplified things a lot.

[–] ArsonButCute@lemmy.dbzer0.com 5 points 3 days ago

What is your problem with it? Just seems like an accessability feature to me. The one issue I see with it is folks who don't need it using it in lieu of walkthroughs and wasting energy. I don't expect that to be that big an issue though, generally people buy games because they want to play them.