this post was submitted on 30 Jan 2026
710 points (98.6% liked)
Technology
79763 readers
3348 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related news or articles.
- Be excellent to each other!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
- Check for duplicates before posting, duplicates may be removed
- Accounts 7 days and younger will have their posts automatically removed.
Approved Bots
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
When GIMP's version 3 came out, it got a lot of great reviews. I can't tell you what's different or better, but in using it myself since then, it doesn't "feel" as daunting. Very subjective, but definitely try it out again; it might work for you this time around.
Going from Photoshop to GIMP 3, it's just not the same. I have a lot of respect for the project, but there are so many rough edges that it's demoralizing at best.
Here's an example: in Photoshop, I select an object with the smart select brush (not available in GIMP), copy and paste it and it ends up on a new layer. I can drag the new layer around and draw on it. In GIMP, I paste a rectangle and the layer bounds are exactly locked to the paste area, so if I do something like feather the edges or try to draw on it I get a block of pixels. Without looking it up, can you tell me how to make the active layer size match the canvas size? And if I drag that layer, will it move the pixels or will it offset that layer and force me to rerun the "layer to document size" process?
Not that Adobe hasn't done a ton of Enshittification, but CS6 was pretty great for me.