Flexible revenue sharing options that let developers choose their own commerce platform and keep 100% of the revenue for non-gaming apps, or use Microsoft’s commerce platform and pay a competitive fee of 15% for apps and 12% for games.
I guess their rates are lower. Currently.
EDIT: And as @Eggyhead@lemmings.world points out, that's for Windows, not the XBox. For the XBox, they do run an exclusive store and apparently do 30% there as well.
https://learn.microsoft.com/en-us/windows/apps/publish/publish-your-app/why-distribute-through-store
I guess their rates are lower. Currently.
EDIT: And as @Eggyhead@lemmings.world points out, that's for Windows, not the XBox. For the XBox, they do run an exclusive store and apparently do 30% there as well.
continues using Linux