this post was submitted on 16 Mar 2026
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Welcome again to everybody. Make yourself at home I just ask that you dont solve the crossword in this weeks Lemmygrad Weekly. In the time-honoured tradition of our group, here is the weekly discussion thread.

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[–] bennieandthez@lemmygrad.ml 1 points 3 weeks ago (1 children)

Roguelikes tend to have permament upgrades even when runs fail which is why i mentioned them, there is always progress even when losing even when it's just information. In souls you only gain information but it's far more important in that type of game since it's a static game, areas are not dynamically generated.

I guess i don't mind that much becase it used to be more oppressive in the first ones, in Elden Ring there was such abundance of souls that it really didn't matter losing them from time to time.

[–] Marat@lemmygrad.ml 3 points 3 weeks ago* (last edited 3 weeks ago)

That's kinda also my problem. It's just inconvient. When I play ftl, I can mess up and lose hours of progress trying to unlock a new ship or I can mess up a whole run in Sultans Game (not that I want Silksong or Elden Ring to be Permadeath), but it's actually pretty rare that I'll get genuinely upset about it. But the currency drop mechanism just kinda annoys me.

It's like how bosses like Malenia and Radiance didn't make me rage, because they were important bosses that deserved to be very difficult. But something like Savage Beastfly or those hand creatures at Rennalla's estate make me very upset, because they're more just inconvenient or annoying rather than something I take pleasure in defeating.