this post was submitted on 04 Apr 2026
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[–] Zedstrian@sopuli.xyz 13 points 1 month ago (1 children)

Given that the Switch 2 is backwards compatible with Switch games, it seems dumb for a 2D indie game likely capable of running on the Switch without compromise to instead target the system with a far smaller install base.

[–] brsrklf@jlai.lu 5 points 1 month ago

Depends. I don't know if this is the case here, but if the game uses a very custom engine, switch 2 compatibility can be a problem.

It took months for crypt of the necrodancer devs to fix its compatibility issues on switch 2, and it still very rarely but occasionally has sound problems. For a while it was completely impossible to play.

I am at a point where I think my library is fully Switch 2 compatible (not counting the physical hardware specific stuff obviously), but the 3-4 games that had problems where all indie games that seemed to be more complex than just standard unreal or unity stuff.

So even a switch 1 version would need extra work to check everything works on 2, and potentially more support. Must be a hard choice to make because of the huge switch 1 user base, but I get it.