this post was submitted on 22 Apr 2026
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It's amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they're no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

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[–] stickyprimer@lemmy.world 1 points 1 hour ago

I believe you’re trying to make it sound like “no it would be simple, just don’t go out of your way to do the bad thing.”

I know people just want to root out only the most obvious most insidious cases where online is totally unnecessary so it can seem like a simple matter of not doing it. But what about all the rest of gaming? How are we going to define these concepts? Write this law so that it will work for Fortnite, Among Us, MOBAs, and Hearthstone. Just try.

If someone wants to write ten paragraphs defining “single player games” with due precision and “unnecessary online components” and the required remedies for games that do have online components I’d love to hear it. No one here will take this time even though ten paragraphs is a laughably small length for such legislation to be written.

This bound/enforce bit is a distinction without a difference. In each case you need to understand the letter of the law and dance around it. SB2420 has plenty of things to “simply not do” and any “ensure offline play” law would absolutely have things you must do.