this post was submitted on 24 Apr 2026
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Linux Gaming
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It feels like you are creating yet another generic game from scratch. Why not use something existing or Godot?
Because it's fun ^^
But seriously, the goal here is also to make an engine specifically for the game, not using a full-featured one. Basically I wanna use and (most importantly) implement what is needed for my game, and any full-featured engine like Godot wouldn't allow me to do it
Isn't Godot incredibly light-weight? It's not like we're talking about UE5.
Having a FOSS option for a lot of types of games would be great, since it's at least an option to fight lock-in. But I do agree that using Godot instead of making an engine from scratch could be a good idea
To echo what your saying and add a bit, it seems to me Godot would be a great idea.
Given OP has already stepped away from development once, I think a more universal game engine rather than a custom engine would be beneficial.
Also, I suspect, there are a lot more Godot developers compared to people who are willing to take time to understand and develop a custom game engine.
I'm not familiar with deploying custom code/packages/programs on a multitude of systems, but from the Godot updates, my understanding is that, its clicking a box. I feel that multiple systems are a nontrivial hurdle that could be avoided via Godot.
Last thing off the top of my head is that I recall one of the Godot tutorials is developing a pixel art fighting game. That seems like it would be an easy way to boot strap the game's development.
Regardless, I think a FOSS brawler game is a great idea. Good luck with development and I look forward to checking it out when its available.