this post was submitted on 24 Apr 2026
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Linux Gaming
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It feels like you are creating yet another generic game from scratch. Why not use something existing or Godot?
Because it's fun ^^
But seriously, the goal here is also to make an engine specifically for the game, not using a full-featured one. Basically I wanna use and (most importantly) implement what is needed for my game, and any full-featured engine like Godot wouldn't allow me to do it
Isn't Godot incredibly light-weight? It's not like we're talking about UE5.