this post was submitted on 26 Apr 2026
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Sorry for the late reply. It was in the late 90s, so I guess it was 2nd edition.
The "normal" combat rules where pretty clear to me but like I said, decking and rigging where a total mystery so we basically skipped that whole part and only had fighters and magic users. However, the rulebook suggested rigger and decker type player characters, including the different hardware and implants.
Another thing I remember was that the initiative rules where kind of broken. Players a good reflex booster where extremely overpowered. For me as GM that became a huge realism problem because either enemies had to have reflex boosters as well or appear in huge numbers to stand a chance and to present a challenge.
What I did to offset this is a bit was introducing reflex booster glitches and side effects like making the players extremely twitchy.