this post was submitted on 28 Apr 2026
156 points (93.8% liked)
Gaming
7672 readers
82 users here now
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yeah, this is the other issue I have with Halo; I've been told repeatedly that the story of Halo is incredibly deep and next level. Gave me the impression I'd get story and lore comparable to Mass Effect.
The one thing I was impressed by in Halo was enemy AI. That was really well done. Somehow, despite it being so old, most games don't bother making AI like that today.
I have absolutely no idea who said that to you about the story. It's good for a turn-of-the-millenium FPS, but it's not amazing or anything. The game writing peaks with Halo 2 in complexity and ambition, with later games being good at hitting vibes or emotional cues, but lacking the intrigue and twists that 2 had. I remember the expanded universe being interesting, but Halo's continuity eventually started being dependent on reading all the books to understand the games after 343 took over from Bungie and the whole thing really suffered for it.
It really is one of the best things about the games. Each species of enemy has its own AI package with distinct behaviors, and depending on the game, there are up to three, I think, variations on that that scale with rank. Higher ranking Grunts/Unggoy are less likely to panic if their leader is killed in most of the series, for instance. It's really weird that this kind of thing doesn't seem to be common outside of high fantasy games. Zelda does it, but Ghost of Tsushima doesn't have much difference between low level bandits and high level Mongols other than their health bar and damage output. I might have to check out the handful of fantasy FPS games to see if they have similar enemy variety.