this post was submitted on 04 May 2026
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Steam Hardware

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I know this was talked about a while ago, that the Steam controller wouldn't work like a "regular controller" without Steam. So I'm curious what drivers are there if not xinput or dinput, both of which require MS licenses from what I've heard (please cmiiw), in which case it makes sense for Valve to not want to include that in their controller.

I guess this is more so a question for regular Linux junkies: what other drivers are available for Valve to adopt that would allow it to work not just on Linux but also macOS and Windows? Not that I use any of these systems, but just speaking from statistics, cause most buyers are going to be from Windows I reckon.

For Linux, does the Joystick API even support the back paddles? Gyro is likely unsupported from a quick search.

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[–] Subscript5676@piefed.ca 3 points 1 hour ago (2 children)

First time hearing about Rocknix. Not heard about Rockchip too. Seems like a cool project though. Wondering where they got the driver from, or if they made their own.

[–] sundray@lemmus.org 1 points 5 minutes ago

Looking deeper into it, it seems like they basically got a Steam client to run in Rocknix (even in the ARM version) so anything you launch from within that client will use Steam input. Not native support, but since SteamOS is open source, it's only a matter of time!

[–] bjoern_tantau@swg-empire.de 1 points 34 minutes ago

Wondering where they got the driver from, or if they made their own.

Probably from https://github.com/evlaV or directly from Valve's packages.