Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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Standalone driver when? I'm waiting, Valve.
It's hard to say before we can try it out, but it defaults to generic keyboard/mouse controls for desktop. I haven't seen any official confirmation if you can swap it to a generic gamepad like the steam deck controls by holding start/menu.
There's also a 3rd party program for managing the original steam controller, hopefully we'll see it support this one as well.
the desktop layout does indeed switch between mouse + keyboard mode and gamepad mode when you hold that button (don't know which), but I've also heard of people saying that in that time the controller tells the pc that it is a keyboard with gamepad inputs, which means a decent amount of games might not recognize it properly. that might be a firmware issue that's already fixed or will be fixed, but at the moment I don't know how well it works. I've ordered it early on and seem to have gotten into the second wave in germany/europe, so maybe i can share more when i receive it in a week or so (estimated based on what the order page told me)
Why would using a 3rd party program be acceptable? I mean, how can someone outside Valve make that but Valve themselves cannot? It's pretty ridiculous.
Just build one yourself if it's so easy... I'm sure you won't run into any problems mapping the gyro, touchpad, or additional buttons to an xinput controller, it's super easy right?
What an absolutely absurd non-argument. How can someone with no access to their codebase extract the bit of steam that makes the controller work? I'm not going to spend $100 on a controller amd then do Valve's work for them.
Valve made the controller and they did add support for their controller inside steam. Just extract the controller compatibility layer and make it standalone. Don't force people to use steam. It's not a wild thing to ask. I also never said they should use xinput.
Stop defending rich corporations, it's lame.
My point was there is no standard input library that the controller would map to without losing functionality.
It's not like valve told everyone who wants to play non steam games to fuck off, they built a way for you to launch non steam games through steam then the controller will work.
If the controller can work through steam then it can work through a stripped down version of steam that does not have the store, library, community, etc features. That's what I'm asking. A program that can work as a compatibility layer and does not require you to log in to anything or give your data to valve in any way.
Yes, steam does give you a workaround. A workaround that involves giving them user data.
Not even remotely related, also if they made a standalone driver it wouldnt matter because for the most part xinput doesnt support the unique hardware and if they made a standalone steaminput driver nobody else would put in any effort to support it. Its like how Valve lets anyone publish software for SteamOS by supporting flatpaks yet not a single other store acturally does. They would need to emulate xinput or directly support it meaning the touchpads and back buttons wouldnt be supported along with gyro or touchsense (at that point just get a standard controller).
Firstly, xinput support would still be useful. Reduced functionality >> no functionality. Secondly, it a standalone druver would only need to remove the steam itself and keep what makes the controller work. It would not require any extra work from any game dev. Stop making excuses for rich corporations providing half-baked support. It's kinda pathetic.
If it was xinput you would be correct it would not require any additional dev work as they already support xinput, however functionality would be so severely reduced that honestly I cannot think of a single reason to use it like that (unless you really like the ergonomics I guess). If they went out of their way to make a standalone steaminput driver though that would require additional dev work for game devs that nobody else would do. You say why make excuses for rich corporations but why are you making excuses for xbox basically limiting xinput to their own controllers. Objectively xinput sucks, its clear that they never intended it to be a universal standard and until a truly open source API can replace it then yeah you're going to have weird solutions like requiring steam open.
I specifically said "standalone driver". That does not equate to xinput support. You still have not understood what I said.