this post was submitted on 06 May 2026
241 points (99.2% liked)

PC Master Race

21096 readers
530 users here now

A community for PC Master Race.

Rules:

  1. No bigotry: Including racism, sexism, homophobia, transphobia, or xenophobia. Code of Conduct.
  2. Be respectful. Everyone should feel welcome here.
  3. No NSFW content.
  4. No Ads / Spamming.
  5. Be thoughtful and helpful: especially when new beginners have questions.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ByteJunk@lemmy.world 6 points 1 week ago

Definitely, we're at a point where geometry isn't a key factor in rendering times - at least for a decently optimized game (I'm looking at you, Cities Skylines 2 and all your teeth).

Games are going ham with the lighting - ray tracing and all that jazz that help with photorealism.

There are workarounds that have been used for a long time to "mimic" these effects but with a big quality Vs speed trade-off. Since computational power is now so cheap (or used to, before ai...) they're removing those crutches and using techniques that give better results, but it's definitely marginal improvements.