this post was submitted on 06 May 2026
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PC Master Race

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[–] thatKamGuy@sh.itjust.works 69 points 1 week ago (2 children)

I keep recalling this comparison:

We’ve long since reached “good enough” graphics, and incremental improvements are simply not going to be noticeable.

This is probably why so many game releases this console generation have been remasters.

[–] Damage@feddit.it 11 points 1 week ago (1 children)

It's a good examples but geometry isn't everything

[–] thatKamGuy@sh.itjust.works 23 points 1 week ago (2 children)

It applies to every aspect of game design, not just geometry: texture resolution, lighting, audio fidelity, enemy AI.

It’s just that geometry happens to be the easiest to use as an example.

[–] GreyCat@lemmy.world 2 points 6 days ago

I feel like there has been a lot of regressions in enemy AI and physics over the years.
I can still imagine a lot more physics in my games.
But I agree on the rest yeah.

[–] Damage@feddit.it 3 points 1 week ago
[–] ByteJunk@lemmy.world 6 points 1 week ago

Definitely, we're at a point where geometry isn't a key factor in rendering times - at least for a decently optimized game (I'm looking at you, Cities Skylines 2 and all your teeth).

Games are going ham with the lighting - ray tracing and all that jazz that help with photorealism.

There are workarounds that have been used for a long time to "mimic" these effects but with a big quality Vs speed trade-off. Since computational power is now so cheap (or used to, before ai...) they're removing those crutches and using techniques that give better results, but it's definitely marginal improvements.