this post was submitted on 15 May 2026
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[โ€“] chronicledmonocle@lemmy.world 5 points 1 hour ago (1 children)

Doesn't Linux already do this in Steam by pre-compiling shaders in the dxvk translation?

[โ€“] warmaster@lemmy.world 1 points 19 minutes ago

Yes, but if I understood correctly, Steam's implementation is vastly superior because it crowd sources the work to players. Meaning almost every GPU in existence will receive a cache. Microsoft's solution can't rely on a community because it's small, thus relies on the developer providing the shader cache, which means older GPUs probably won't get them.