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Oh man, xcom 4x battles? Your selling me on this i like the sound of that
Yeah. Your economy basically goes to producing units you use in Xcom-like battles in ruins, sieges, against other armies and such. Research goes to enchanting the units, buffing them, map spells, and higher tier units of course. And that itself is interesting, as you can mix cultures, units, and enchanments to (as a random example) have tanky, materialist drwaves led by a vampire that sap health. Or a steampunk bird race with magelock rifles, but maybe they have a flair for necromancy.
And there's some rock-paper-scissors going on. Rushers are good against ranged units but poor against defenders, making positioning important. "Archon" angelic units specialize in smiting hellish or lovecraftian units (which are distinct), but are weak to blight or frost from "nature" units.
...I dunno.
It's like all that 4X-ing has a point, you know? It gives combat some gravity, and make it feel like all your citybuilding has a purpose. The mechanics just work so well together.