Games

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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
- !freegames@feddit.uk: A community sharing free games giveaways.
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I enjoyed Zelda Skyward Sword upon release, despite having to get the new controller that supporter more motion on the Wii for it. The dungeon on the ship in the desert that involved time travel was a standout level and i really enjoyed it at the time. Granted I haven't played it in 10 years, it's a good game. I am glad though that the backlash resulted in Breath of the Wild, and without Skyward Sword, Breath of the Wild would have never happened.
Riding in that boat in the desert and being in that "time bubble" where there was only water around you is still one of the coolest things Zelda has done, I think. And the music in that spot was very good.
Of all the things in that game, I remember that area the most.
Yes exactly the same feeling for me. That was so cool and unique, there were also amazing puzzles with that mechanic.
I enjoyed the game but it frankly proved that motion controls create a constant hindrance to smooth play sessions.
I never want to recalibrate my controller when I’m playing. I want to play and not be the console’s tech support.
Oh, I'll piggyback on this one and say: Spirit Tracks and Phantom Hourglass.
I feel like I'm the only person who didn't struggle with the touch controls at all, and I love both games dearly.
Maybe Switch 2 would be the perfect time to remake them, so you can use mouse controls to write on the map and stuff. 🤔
I didn't play Skyward Sword on release, but I did play the Switch remake a few years ago and had a blast. With full motion controls
Despite being an old guy who was around for the original Zelda game, Skyward Sword was actually the first Zelda game I ever sat down and seriously played. I really enjoyed it!
And as a completionist, I appreciated that it's canonically the first game in the franchise. It gave me a foundation for the lore of the series, so I have a better understanding of every other Zelda game I've played since.
If there's anything I didn't like about it, it was that there was a borderline romance subtext going on between Link and Zelda at the beginning of the game, which doesn't ever go anywhere. I half expected them to fall in love by the end, but they kept it strictly platonic once the plot started rolling. I learned later that that's pretty much par for the course in Zelda games. Link is always the protector, not a love interest.
Of course shippers are always going to do their thing but really Skyward Sword is basically the only game in the series with actual hints of those two being in love.
Some others have them at most good friends, and in a few they barely meet at all. Including one with a way more credible potential love interest.
The first Hyrule Warriors is based on the premise that all Links and Zeldas through time and space (being basically reincarnations) are destined to be together, but, it's not canon and written like an insufferable fan fiction, original Mary-Sue character very much included.
I would argue that Breath of the Wild strongly hints at a loving relationship developing.
I must admit that its been too long since I played Skyward Sword to usefully compare the two though.
I don't recall any romantic spin of this in HW, they are tied to each other and will pop up at the same time, but not to fall in love. This is just the continuation of the OoT/SS curse of Demise / Ganondorf, "I'll follow you both every time you show up".
While there is no direct romantic interaction between Link and Zelda, the whole motivation for Cia to turn evil is because she wants Link for herself, but it's just not meant to be because all Links (sharing the same soul, that part is indeed canon) already have a universally appointed "soulmate".
What that soulmate deal could actually mean might be debatable (it's kind of loaded already), but anyway, Cia is only interested romantically. She's got a literal fucking temple full of roses and statues dedicated to the guy.
Also her slightly saner alter-ego comes to the same conclusion, and just drops the case instead because she's nice. They're basically supposed to be omniscient.
This shit is awful.
The Link-Zelda ship problem is that all Zeldas are each other's blood daughters, and all Links are the same "soul of the hero" despite being different people. So they don't want to have any incest story baked in this reincarnation stuff, and it stays platonic most of the time. This was a retcon (kinda) introduced Skyward Sword, probably to justify why they'd been avoiding it the whole time, previous games like LttP and OoT would only say that the various Links were just from some royal knight families or "the last of the families of knights".
Skyward Sword is the very first incarnation of both of these characters (Zelda being the first human incarnation of Hylia, and we don't know about Link), so they can be in love - it goes out of focus, but it's assumed to still be there at the end. And then BotW is the very end of the timeline, tens of thousands of years later, so that's fine, they're very clearly in love there by the end, and live together in TotK.
There's also some hints in the Wind Water timeline (I think in Spirit Tracks but I never played it), because that timeline insists that this is a new hero unrelated to the previous soul of the hero.
I like that one too and never really got the hate. The bosses made good use of the motion control upgrade and the final boss sequence might be my favorite of any Zelda game.