this post was submitted on 16 Jun 2026
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[โ€“] Mordikan@kbin.earth 1 points 2 days ago (1 children)

Ok, see that is a logical argument!

Disregarding license/ownership and asking if that license is fair use. That is one thing I really do agree with. As I mentioned, some things with SKG make sense, others not so much. MMOs is where the community breaks down on that, though. In no world would fair use licensing include handing over server code to the public at a product's end of life. A publisher could if they chose to, but realistically that isn't something that would happen and legally shouldn't/wouldn't be something a law would written to enforce. For something like a singleplayer game requiring online checks that's different though. Its the scope of SKG and blanket opinion without real thought that I think is the main issue.

For MMOs, the question of fair use is interesting. When Blizzard shut down TurtleWoW they cited copyright infringement of their game assets. That includes game art. So one interesting question there (regarding the scope) what is fair use of the game assets? If I'm licensing those assets, under what constraints can I use them? Can I use to them to market my private server? Can I use them standalone outside the game or in a different project? I would think its obvious that you can't just use them however you see fit, but I'm seen users here basically say they believe they own them outright which just isn't true.

[โ€“] Vittelius@feddit.org 1 points 2 days ago

It's not really about fair use because European law doesn't really have that as a concept. I'm talking about contract law, since licenses are contracts. Now, I'm not a lawyer and shit gets complicated real fast but basically EU law states that contracts need to be fair. Unfair clauses are invalid (again really simplifying here). SKG argues that this is the case for games.