this post was submitted on 25 Jun 2026
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[–] TyrianMollusk@infosec.pub 1 points 11 hours ago (1 children)

FYI, Cuboid Keeper plays poorly on controller, and can't run with Steam Input at all. If you play on KBM, it's ok, but otherwise it's just brokenly designed and not getting fixed because the dev doesn't care anymore.

I play a lot of top-down and twin-sticks, so there might be something for you here: https://infosec.pub/post/48529166/22456105

[–] Buddahriffic@lemmy.world 1 points 10 hours ago (1 children)

Ah that sucks, I like KBM but it seems like a good controller candidate as it just needs two vectors (movement and aiming) plus two buttons (at least as far as I got so far, there's only main fire and secondary fire). Sounds like something that shouldn't even take long to implement with steam input.

I actually just used steam input for the first time yesterday and thought you might be referring to the same thing as it was annoying during the process of figuring out the correct setup. It's a Nintendo layout but was being detected as an Xbox layout, so all the buttons were reversed. Either that or Binding of Isaac deliberately set up the controls to be counter-intuitive and my using steam input to remap to more intuitive controls is cheating lol. And it didn't help that I had another controller that also identifies as an xbox controller and spent some time remapping that one and wondering why it wasn't doing anything in the game before I noticed it was being picked up (but doesn't really function so I didn't even realize it was still plugged in).

[–] TyrianMollusk@infosec.pub 1 points 2 hours ago

Sounds like something that shouldn’t even take long to implement with steam input.

Shouldn't, but the thing is, you move all around the screen in that game. You can't make a mouse region for the aiming to get a direction unless the character stays at center or there's always a clear line through center to the reticle. When the character just moves all around like that, there's just no way to connect something to the direction from the character. You have to mouse aim on absolute position or use 8-way aiming on keys as your only character-relative option (what are we here, cavemen?).

The real problem is just that one of your critical gameplay actions is stopping shooting. Easily handled if you have a shoot button, like mouse, but controller only shoots on RS tilt, which means moving RS into the deadzone becomes a critical defensive action. You could work around that but you can't use Steam Input and controller-mode, so not even the option of having Steam use a big dead zone.

What you can do (I actually just got this to work!), is use Steam Input to mask the controller before starting the game, and then cursor key around through menus to the settings and toggle the "Enable Controller" button all on keyboard (hard to get it to mouse with a controller around). Once you get that saved and staying disabled, you can use a controller-free Steam Input config without the game switching to controller on its own.

So, I spoke too soon before. You actually should be able to play on a deck, because the trackpad will sub in nicely for mousing. Much better than the RS I have on a regular controller, but now I can at least play half-controller, half-mouse. Awkward, but better than either separately for me.