this post was submitted on 22 Jul 2026
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PC Master Race
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Tell me you've never worked on a game without telling me you've never worked on a game.
Sometimes (and by that I mean 99% of the times) you just don't have the funds or time to make assets for a prototype, you need a fast iteration cycle to nail the core mechanics. You need to learn as soon as possible if the game works or not, and while doable with Mario and Pikachu sprites it's much better if you can get a feeling for the atmosphere as well to see if it matches. This is the first hours of game development, after the initial GDD and before you even consider the full scope of the game.
But I don't expect someone who sees in black and white to be able to understand the many scales of grey there are in this. Using assets without copyright for them is also wrong, yet that's a daily occurrence in prototyping, because you're not going to spend time and money building assets for an idea to check if it's worth investing time and money into, that defeats the purpose.
Yeah, okay, we're done with this discussion. Pro AI and pro copyright? I pity whatever projects you were allowed to contribute to.
I'm not pro AI, I'm fairly against it in most uses, but I do recognize it has some applications, and trying to close your eyes to it and day it's all bad is just not productive to any sort of serious discussion about it.
As for copyright, yes, I'm in favor that some form of copyright should exist, although companies abuse that right and that shouldn't be allowed.
It has some applications. None of them are in software development.
Well, first of all the majority of the discussion was around assets which are not what most people have in mind when they talk about software development. But also LLMs work great for their intended purpose of auto completion, even a local model running on your own machine is miles ahead of the snippet libraries we used to use until recently. Also they can spot errors in your code much better than you yourself can, as they're essentially impartial and looking for patterns that have previously been reported as causing issues statistically, while you are biased towards the mistakes you usually make.
I wouldn't trust anything it outputs any more than what I would trust something written by an 8 year old on heavy doses of stimulant drugs, but in reduced scope and limited capacity they're quite useful, and can help in some tricky situations like memory corruption or threading issues.
That being said I strongly support that vibe code is not trustworthy and anyone who does that is essentially gambling with that code.
You're delusional. 99% of game makers care very much about copyright.
Pray tell, how can an indie game dev enforce copyright? The system is designed in favor of corporations with army of lawyers, specifically to fuck over smaller creators.
If it‘s so easy why don’t we see a myriad of copyright/trademark violations by large companies?
Because you aren't looking
Can you share some examples?
Whatever the fuck Nintendo is doing, for one
You may not like it, but their claims have a legitimate foundation. They could not release a game called „Hades“ because no army of lawyers could turn that case, that’s what you initially suggested.