this post was submitted on 13 Aug 2026
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Linux Gaming
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Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
That includes posts generated by LLMs. It doesn’t matter if you “don’t have the time” or “would’ve written the same anyway”, or if “everyone’s doing it geez get with the times”.
For now it’ll also include “AI”-assisted projects that haven't had at least two months of (public, verifiable) dev time behind them.
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Because properly packaging/distributing your game is hard. Maintaining a build environment, running tests, having unique deliverables, it all adds effort. With Proton specifically, it's a much lower effort to report. If there is a linux specific bug, it's fine, because Linux isn't officially supported, it's just known to work with Proton. You also only need to ship one binary file (the Windows build), so you don't have to adjust or alter any processes.
This may not be the reason they do it, but there are real reasons.
So essentially they're offloading the work they'd do themselves to the developers of Wine, Proton, and ProtonGE.
I wonder if they contribute a donation to these projects.
They sell the game on Steam, Valve gets a cut, so Proton funding should be covered.
But I agree that we should donate to open source projects!
I hope they donate to Wine then
iirc, valve employs people to contribute to wine.
You'll have to ask them. Maybe you should, and maybe they'll consider it. If you don't ask, it's much less likely they'll think of it themselves.