this post was submitted on 13 Aug 2026
254 points (99.2% liked)

Ask Lemmy

41668 readers
1405 users here now

A Fediverse community for open-ended, thought provoking questions


Rules: (interactive)


1) Be nice and; have funDoxxing, trolling, sealioning, racism, toxicity and dog-whistling are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them


2) All posts must end with a '?'This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?


3) No spamPlease do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.


4) NSFW is okay, within reasonJust remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com. NSFW comments should be restricted to posts tagged [NSFW].


5) This is not a support community.
It is not a place for 'how do I?', type questions. If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.


6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !uspolitics@lemmy.world


7) No Hit-and-Run questions.
Please don't delete your post for no apparent reason. If you plan on deleting a question later, say so in the post, or if you feel that you have a good reason to remove it, message a mod beforehand. It's not fair to the ones who took their time to answer, and it's not in the spirit of the community.


8) No Bots.
Posts or comments from bots, LLM's, AIs, Neural Networks, Transformers, or Marvin the Paranoid Android are not welcome in AskLemmy. Real humans only please.


Reminder: The terms of service apply here too.

Partnered Communities:

Tech Support

No Stupid Questions

You Should Know

Reddit

Jokes

Ask Ouija


Logo design credit goes to: tubbadu


founded 3 years ago
MODERATORS
 

Nothing too serious, i want to hear your petty, your eccentric, your off beat takes.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] ProdigalFrog@slrpnk.net 1 points 1 month ago* (last edited 1 month ago) (1 children)

I believe graphically both the ST and Amiga were used to their full potential, I just think the games available on them aren't actually designed well, as in they had access to so much more memory, but for the most part didn't know how to create a compelling gameplay or story experience with the additional creative freedom those better specs allowed.

As I say there are a few exceptions on both platforms, I think Another World on the Amiga is a good example of a developer using that extra power extremely well to create a truly novel and innovative experience that stands the test of time.

Hunter is definitely trying to be innovative, but the hardware wasn't ready for a full 3D open world, and personally I don't think it holds up as a 'good game' today.

I guess the point I'm trying to make is that within the still existing limitations of that era of hardware, most Amiga and ST devs did not have the design chops or writing ability to create a compelling game within those restrictions that would make it a standout even today. Consoles from around the same period such as the Sega Genesis and SNES have pretty similar hardware restrictions to the Amiga and ST, but still have a fairly beloved library of games due to those seeming to attract more talented designers.

[โ€“] YeahIgotskills2@lemmy.world 1 points 1 month ago

I take your point. I suppose it's worth mentioning that a lot of games were either straight-up arcade conversions or derivatives. There are a few decent YouTube channels from former artists and coders that talk about the dev process. By today's standards it was insanely restrictive and the teams were comparatively tiny. True game development was just at such an early stage then, which I guess is partly the point you're making.