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An idea for a game I had as a kid before I realized such limitations existed was a game where you start from the earliest parts of prehistory, and you are Death. The Grim Reaper. Shinigami. HE WHO TALKS LIKE THIS. However you want to slice it.
From the beginning, you decide who lives and who dies, and the manner of their demise; your choices would influence the course of history not only based on who is left living, but also the way that people died would influence future cultural or historical or societal developments. For example, a beloved public figure dying of cholera might encourage more medical research.
Possibly, advances in medical technology or safety measures could thwart or balk you, although I would prefer to take the angle that death can never be denied and is inevitable.
This would not work as a video game because there would simply be too many branching timeline possibilities for one, and for two, there's not really a win state. It would be more like a sandbox or ant farm.
It's a very interesting idea actually. And it could be made to work. Think of like a civ game, but it's on auto pilot. All you can do is kill off people. Never specific people, but you can shift percentages around and increase the odds of different groups of people dieing. The game just simulates what happens. The end is when one ai takes over the world by the usualy possible paths. The intersting part will be, what kind of AI will win.