this post was submitted on 31 Aug 2026
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GenZedong
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I agree with your analysis on nobles. My headcanon is that the player acts like the collective will of the fortress, so the top-down system is mostly an interface instead of a fact of the world. For example, you can have a fortress with literally only one dwarf.
Like, there's a lot of things that are cut for the sake of gameplay. There is no waste management for example, since nobody would want to manage dwarf poop. Likewise, I think that behind the scenes there must be voting, dwarf "soviets" etc. But it's not shown since it would take away player agency and it would be really hard to code.
So, I like to imagine that for whatever reason your dwarves decided and voted to build a pyramid made out of solid iron no matter the cost lol.