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The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that's across the board—no matter the game.

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[–] thingsiplay@lemmy.ml 90 points 1 day ago (4 children)

Looking at the basic performance charts Nvidia has provided us so far, the ultra-high frame rate figures are based on 6x Multi Frame Generation.

Let this sink in for a moment.

[–] HarkMahlberg@kbin.earth 36 points 1 day ago (1 children)

I want to make sure I understand this right. The 6X here means that for every one real frame generated by the GPU, the next six frames that follow will be AI generated?

[–] Solemarc@lemmy.world 45 points 1 day ago (1 children)

I'm pretty sure its 1 real frame every X frames so 6x would be 1 real, 5 generated.

[–] thingsiplay@lemmy.ml 32 points 1 day ago* (last edited 1 day ago) (5 children)

This is how I understand it too. 6x frame generation means 6 times the amount it had before. If it had 10 frames before, then 6x means 60 frames in total, which are 50 of them fake frames. Note to anyone reading this: Frame Generation is also adding lag. So anyone saying Frame Generation is increasing performance just because the numbers go higher, did not understand what it is. In fact Frame Generation is decreasing performance.

Now imagine you use DLSS and RayTracing, and to feel good you add Frame Generation. What an abomination is this?

[–] Kaligalis@lemmy.world 3 points 20 hours ago

Frame generation is for when you can play at native 60 FPS but want more. More native frames don't give you less noticeable input lag. But more (fake) frames still feel smoother. That's the sweet spot for frame gen: playing at 120 FPS when your card can only do a little more than 60 FPS native (some native frames are sacrificed to the AI gods to get the fake frames to interleave with the real ones).
The advertising is ridiculous though.

[–] Truscape@lemmy.blahaj.zone 14 points 1 day ago

A marketer's dream (but garbage to everyone else).

[–] wonderingwanderer@sopuli.xyz 5 points 1 day ago

What the hell is even the point of that? (Other than to sell graphics cards...)

[–] HarkMahlberg@kbin.earth 10 points 1 day ago (1 children)

Man you're basically not even playing the game at that point.

[–] thingsiplay@lemmy.ml 6 points 1 day ago (1 children)
[–] vrighter@discuss.tchncs.de 3 points 1 day ago (1 children)

at best. that's just framegen. You forgot upscaling. it internally renders at 540p....

[–] thingsiplay@lemmy.ml 3 points 1 day ago (1 children)

In that answer, I forgot indeed. And the DLSS 5 image styling on top after upscaling... First Ai: Image upscaling, on top second Ai: DLSS 5 styling, on top third Ai: Frame Generation. And that assumes that the original input image from the developers was created without Ai. I mean Unreal Engine has some builtin Ai features and so on.

[–] Kaligalis@lemmy.world 2 points 20 hours ago (1 children)

Nvidia aims at games becoming fully AI-generated end-to-end including pixels, audio, and reasoning. So yeah: It's meant to be AI all the way down.
Obviously, not all games will be pure AI. You can still buy hand-forged hardware for your house. You will always be able to find hand-made games. But the current AAA slop will just be fully AI generated.
People who love it now, will still love it then. People who don't, will just keep playing indie like we do now.

[–] thingsiplay@lemmy.ml 1 points 20 hours ago (1 children)

I'm actually not worried for the entire industry. There will always be companies, big and small, who are not developing with Ai (or very limited). And games need to work well on non Nvidia hardware too, meaning games have to be something playable without DLSS at all. At least in near future I'm still hopeful. In far future, who knows.

[–] Kaligalis@lemmy.world 1 points 20 hours ago

There definitely will be games which are just unplayable if you got no inference accelerator. The moment, AI generates the actual visuals, you either are able to do AI image gen at playable FPS - or you don't. Those games can't ship with an alternative renderer because the game needing no textures or shaders is the whole point of full AI rendering.
But if you don't like AI, you will not miss out on anything. The first such games will probably be absolute dog shit anyway.

[–] Zarobi@aussie.zone 4 points 1 day ago (1 children)

The article goes into this.

Looking at the basic performance charts Nvidia has provided us so far, the ultra-high frame rate figures are based on 6x Multi Frame Generation. So, while the little RTX 5060 can churn out a 258 fps result in NBA 2K27 at 1080p Ultra settings with ray tracing and DLSS 5 enabled, the game underneath will actually be running at around 43 fps.

258 / 43 = 6

I haven't looked at the raw numbers, but if the A.I. is reducing performance by 60%, you can do some basic math and estimate that your game would have 110FPS normally. So the A.I. technically comes out ahead by a lot of frames. But, are those frames actually valuable? 60fps is enough for me personality, and 120fps is more than enough for almost everybody, so anything more than 120 is basically fluff.

Also I don't really want to play a game where 5/6 of frames are "fake". Imagine just walking along in Elden Ring and you glitch through a wall, but the wall never existed, it was hallucinated by the A.I. based on surrounding geometry, and then you get hit by a random fireball the A.I. accidentally left out. I would be pissed. I can't even imagine all the strange visual artefacts and glitches the A.I. would introduce. Like your character gaining and losing fingers in The Sims multiple times per second.

[–] thingsiplay@lemmy.ml 9 points 1 day ago* (last edited 1 day ago) (1 children)

It's not even just 1/6 frame, because there is upscaling with Ai before, plus the upscaled image is probably changed a bit with the new DLSS 5 imagery. So the one full frame isn't even a full frame.

[–] Zarobi@aussie.zone 2 points 1 day ago (1 children)

What's the upscaling with A.I. "before" that you're talking about?

[–] thingsiplay@lemmy.ml 6 points 1 day ago* (last edited 1 day ago) (1 children)

DLSS can upscale the image. Lets say from 1080p to 4k, with Ai. Then the DLSS 5 cosmetics are added, these new ones we see in the screenshots. That's also Ai. And at last 6x Frame Generation with 5 generated images in between real images, with Ai.

[–] Zarobi@aussie.zone 4 points 1 day ago

Oh yeah that thing that makes my eyes bleed. I always turn off such "render resolution" BS in settings. Full scale native please.

[–] artyom@piefed.social 13 points 1 day ago (1 children)

Are you saying that the 50-60% lower framerate is with with 6x framegen on?

[–] thingsiplay@lemmy.ml 6 points 1 day ago* (last edited 1 day ago)

Yes, pretty much. Each those diagrams and numbers Nvidia put on screenshots, look down at the bottom it says Multi Frame Gen 6x. It's small, most people would miss.

Edit: Removed explanation, it was a bit unnecessary complicated.

[–] turdas@suppo.fi 24 points 1 day ago (1 children)

Isn't the input lag going to be insane if the game runs at, say, 10 fps? This would have to come with some kind of new render pipeline where the simulation can somehow still run at a higher framerate.

[–] thingsiplay@lemmy.ml 19 points 1 day ago

Exactly (we almost posted at the same time, where I explicitly talked about this in the other reply, lol, also with 10 fps as example. :D). There is a reason why Nvidia does not share the latency. I have no idea how this is legal.

[–] Paradachshund@lemmy.today 10 points 1 day ago (1 children)

I don't really get how frame generation works, but at what point are you extrapolating so much that it gets out of sync with the gameplay? Surely there's a limit...

[–] Fizz@lemmy.nz 3 points 1 day ago (1 children)

The game can pass movement vectors so they gen image can adapt.

[–] Dnb@lemmy.dbzer0.com 3 points 1 day ago

The main images are fully rendered

It delays the task frame from showing and then generates between frame, then more between frames and again more (6x 5 total frames)