this post was submitted on 28 Sep 2026
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Gaming

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[–] LoreSoong@startrek.website 5 points 1 month ago (11 children)

I think the hud is a lost art, most games needlessly add icons and healthbars when alot of that info could be displayed in universe. For example the halo assault rifle has a ammo indicator on the weapon, or DeadSpace's famous suit (RIG) with the healthbar integrated on the characters back. There will always need to be some info shown to the player especially in a RPG or Survival game but regardless of how stylized it is doesnt make it good. I think the right looks better, it just looks worse when theres not an expansive world to explore behind the hud. I just want to see the world the devs built and the mechanics the game has to offer.

Hud elements should always be easily moddable editable or toggleable.

[–] The_Picard_Maneuver@lemmy.world 12 points 1 month ago (8 children)

On that note, I did get a good laugh from the addition of the ammo counter on the Needler.

[–] Elgenzay@lemmy.ml 4 points 1 month ago (5 children)
[–] LoreSoong@startrek.website 7 points 1 month ago (2 children)

This is what my brain feels like when i havent reloaded after killing an enemy.

[–] LaLuzDelSol@lemmy.world 5 points 1 month ago

The only thing worse than the anxiety of not having a full mag is the horror of having someone swing you mid-reload

[–] OwOarchist@pawb.social 1 points 1 month ago

If I ever got into an actual war, I would struggle to unlearn that habit.

Because in games, it's practically automatic to duck into cover and reload every time you shoot an enemy or two.

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