this post was submitted on 16 Oct 2026
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The website decomp.dev said Thursday that it is shutting down because “the community aspect of decompilation has been broken” by AI, and that projects that once required intense collaboration between people with different skills can now be done trivially with AI. The administrator of the website said that it has become impossible to keep track of which projects are primarily human-led and which ones are done by AI.

“Historically, matching decompilation has been a brutally difficult, time consuming task, on the scale of years for any moderately-sized game with a number of active contributors,” the pseudonymous admin of decomp.dev, who goes by Encounter, wrote on the site.

But recent frontier AI models like GPT-6-Astra have made it trivially easy to decompile a game: “They are significantly better at following complex directions, cross-referencing resources for symbols or debug information, and writing natural code with enough guidance,” Encounter wrote. “It is now clear that, with the right guidance, human input, and code reviews, AI can expedite the decompilation process in a significant way. What is also now clear is that the community aspect of decompilation has been broken.”

AI-powered video game decomps and recomps (recompiling code after modifying it) are everywhere. People have, for example, used AI to put Mario into Elden Ring, port games to platforms they were never designed to work on, or to combine various games in any permutations you could possibly imagine. In recent days, tools specifically designed to decomp games with AI have popped up, such as "decomp.wtf," which promises to "point the AI agent you already use at a game you own. decomp.wtf turns it back into C, one function at a time, and checks every function byte for byte against the original."

Decomp.dev was a collaborative website that hosted file libraries and tools for reverse engineering, re-coding, and decompiling existing video games, meaning taking an existing game and recreating its source code. Decompiling a video game can be done for a variety of reasons and is popular in a few different niches of video game fandom. Speed runners decompile video games to find potential glitches or advantages they can use to beat a game faster; hobbyists decompile video games to port them to new platforms or to emulate them (for example, making Super Mario 64 run natively on PC); modders decompile games so they can more easily modify them; archivists decompile games to recreate code that may be lost; and some people decompile games just for the challenge.

Encounter wrote that the use of AI in the community has sped things up to the point where it has become overwhelming to track human-led projects, and people using AI have taken existing, human-led AI projects and have created “hostile forks” of them, where open-source code written by humans is taken and “finished” by AI: “These kinds of hostile forks put little to no effort into meaningfully contributing to existing projects, tearing apart our community fabric.” Encounter added, “anyone with an AI subscription can manage to create a port or static recompilation that functions at a basic level […] While community members put in the effort to decompile a game, opportunists have frequently raced to release a half-baked, barely-functional port from it.”

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[–] jj4211@lemmy.world 2 points 1 hour ago (1 children)

I will say that a whole upcoming generation is pretty much noping away from entering this industry. Can't blame them, as at least for a large chunk of their early earning years, companies will not be hiring them.

[–] Kirk@startrek.website 1 points 1 hour ago (1 children)

Is that just a feeling? Because my feeling is that the foss movement is entering a golden age even when you take into consideration all of the slop coding getting posted

[–] jj4211@lemmy.world 1 points 1 hour ago (1 children)

Based on the high schoolers my kids associate with and how they have broadly ditched the idea of software development as a viable career to try for.

Also our internship program dropped like 90% in applicants this year compared to last. Most years we do interviews to pick the ones that get slots, this time we just took them all and many groups just didn't get their interns.

I think to the extent AI works, it strongly steers people away from foss collaboration. Why collaborate if the AI can just generate a bespoke solution? If the AI output doesn't work, then other people aren't going to be excited to try to help you make it work among a sea of other broken code.

Maybe post bubble pop. If AI falls to work as well as hoped, a move back to the former status quo. If it does work out well enough, maybe sofware developer goes from six figure to a boring middle class job that doesn't attract so many comers.

[–] Kirk@startrek.website 1 points 56 minutes ago

Oh sorry, sure yeah I wasn't talking about careers. I was only speaking of volunteers specifically. Claude is cheap right now but when it becomes full price I don't think most people doing video game decomps will want to pay for it.