this post was submitted on 22 Oct 2026
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Not 1:1 sure, but I'm struggling to think of a meaningful difference that would make the PC version an inferior one besides incompetent porting.
Xbox cloud servers are literally 5 motherboards: 1 management board and 4 Xbox ones. Developers can optimize for a single configuration rather than bake in support for multiple ones. Once it works on an Xbox dev kit, it works on all Xboxs including cloud, console, and handheld. SDKs are making that a thing in the past, but it's not perfect.
Right but this is cloud gaming on Xbox AND PC. User hardware doesn't matter so you'd only need to make sure it works on the cloud servers which should be allowed to be a heck of a lot more beefy when not restricted to Xbox architecture. Am I off base? I appreciate the insight.
The cloud servers are actually literally Xbox series x's.
Ah. Okay, I get it now. I guess that's easier in the short term for mass production, but I can't imagine that's good for long term support.