this post was submitted on 29 Oct 2026
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[–] NovaVeles@lemmy.world 3 points 3 days ago (1 children)

I am starting to think that having hard technical or imposed market limits might be a good thing, or at least the lesser of two evils.

It you had to build a game on before the era of cheap middleware engines, there was a natural barrier to entry. The Nintendo seal of approval used to mean something at least even if the game was still trash.

But now, you can flood the space with minimal barrier to entry and we are being flooded with junk. But those that control the access and making big money off this so they turn a blind eye.

A few months back, there was a reddit post for my local town, it was about self publishing their new game on Steam. Anyway, about a dozen others posted links to their projects all releasing within the next few months, all of them copies or low effort projects. This is a single town, in a single country, that is releasing potentially dozens, possible hundreds of games a year. The market is flooded because we have made it so easy to pump this junk out and there is little interest in putting even vague restrictions on it.

The crash is coming and we will all know why it happened.

[–] GeneralEmergency@lemmy.world 3 points 3 days ago (1 children)

It's been coming for a long time. Steam always had a slop problem since the greenlight days.

The reason so much shit got onto the platform was by exploiting the trading card system, and Valve allowed it.

Eventually Valve realised they could get more money by just skipping the vote, and allowing people to just pay to get their games on the platform.

[–] NovaVeles@lemmy.world 2 points 3 days ago

Pretty much. They already had this tendency, it is just accelerating and now the technology has kicked it into turbo.