this post was submitted on 31 Oct 2026
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Crazy progress happening crazy fast. Some people are already porting Switch 2 games to PC via AI recompilation.

Plus, someone earlier shared Mario Kart World running on Switch 1 (albeit buggy and incomplete).

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[–] Couldbealeotard@lemmy.world 8 points 15 hours ago (1 children)

It takes variables in the game and randomly swaps then around. So the special key you need for the last area might now be in a chest at the beginning of the game. Or the first boss might now be in the middle of the game.

It's great to add some extra surprise in a game. Even just watching streams of it is great. There's some good randomiser race streams where you get a 4 way split screen.

[–] Uruanna@lemmy.world 6 points 14 hours ago* (last edited 14 hours ago) (1 children)

OoT in particular has randomizer options that go crazy far. Randomize every bush drop, randomize temple entrances, randomize enemy placement, enemy size, randomize enemy souls to find in the world before they appear and can be fought (including bosses), randomize sound effects / sound tracks / voices, randomize where doors lead, randomize Triforce pieces to find in the world and win the game... And they keep track of what's "in logic / out of logic" or not and let you toggle that, if you can't do any glitch (bomb hover, ocarina bottle, weirdshot and such) then you want to be able to finish "in logic" meaning what you currently have is always enough to get the next item that will let you progress until the end without using glitches.

It's for people who know the game inside and out including glitches and play it a thousand times.

[–] ergonomic_importer@piefed.ca 3 points 9 hours ago

Uncoupled entrance/exits is one of the crazier settings for those intimately familiar with the game. Figuring out a route on the fly based on the items you have is one thing, but not knowing where any given level transition will take you makes it extremely difficult to know what is even available.

You exit Link's house at the beginning which takes you into the windmill, then you leave out the same door you came in from and you're exiting from the fishing pond at lake hylia. Knowing you need to be somewhere is no longer the same as knowing how to get there.