this post was submitted on 01 Nov 2026
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I'm damn sure the answer is "no", but the devs at my workplace are all in on it in a way that's not as absurd on the surface as the "coding is a solved problem" kind of tech bros. There's an emphasis on the "human in the loop" that I think is far from sufficient; we used to have a human in the loop, it's called actually writing your fucking code!

As a sample, this is from a transcript of a recent discussion about AI with some devs on my team:

Me, a senior dev:

To be clear, I'm not saying not to forego the human in the loop. I'm pointing out that there is an inherent contradiction between using agent as our main means of writing code and actually being able to review all of its output -- be it before or after opening the PR. I'm worried that we'll end up in a position that we're expected to do something intractable, if not strictly speaking impossible.

New mid-level dev:

I just think we should still be responsible for reviewing all the output. Like how I see the before vs now is:

  • Before: human plan -> human write -> human review
  • Now: human plan -> claude write -> human review (+ claude review)

And in effect we're just as responsible for reviewing every line of the Al code as we were for reviewing every line of human code. Once that changes that's when the Al slop starts coming out So we should never end up posting a PR where we're like "hey guys claude wrote this so do the thing you do for claude PRs"

Team tech lead:

@AppetiteOfExcess, this is a problem across all dev teams in every industry. It's a huge issue. I think we need to lean on Al to speed up PRs, but how we do that is not well defined yet. I think it can help us get our head around a PR faster. Maybe we need to made an artifact for some PRs that give a breakdown of what is changing. Then we can grill Al once it understands the changes. That might speed things up a bit. The important thing is to really understand the code and the impact of the change.

@mid-level_dev I agree with you but I think the new process will be more like the following

  1. Humans (the whole team) plan by making highly defined stories
  2. Al makes an implementation and test plan
  3. Human reviews plan
  4. Al executes the plan with human oversight at certain steps
  5. Al does a review using /code-review (new context by default)
  6. PR is posted with change overview
  7. Human uses Al to understand the changes and review the code

I don't know how to push back on this while being taken at all seriously. It has me considering that maybe I'm in the wrong for rejecting a tool that is considered useful by all but a few stick in the mud devs, and that those devs will never have a shot at a job again unless they pull their heads out of their asses and join our modern "AI"-driven world.

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[–] someone@hexbear.net 10 points 2 days ago (3 children)

That removes a lot of the moral problems imo

Only in usage, not in the creation of the LLM in the first place.

[–] Biddles@hexbear.net 8 points 2 days ago (1 children)

Only in usage,

Not even in usage, the electricity necessary to run the model for any given output is probably just as high as it would be in a data center

[–] CHOPSTEEQ@lemmy.ml 1 points 2 days ago

It’s not always that simple. Our server room did not have ENOUGH heat to keep up with the AC for it. We’re public sector, it’d be even more wasteful to rip out the cooling system to downsize it than to increase our compute capacity and run experiments with it.

[–] MLRL_Commie@hexbear.net 3 points 2 days ago (3 children)

What is unethical in creating an LLM? Are we back to the "wait, we don't support IP rights for petit bourgeois artists or the owners of work done by prole artists and coders?" phase?

[–] PorkrollPosadist@hexbear.net 5 points 2 days ago* (last edited 2 days ago) (1 children)

Copyleft software licenses come with the requirement that you must publish and distibute your changes in a practical form, and that you are not allowed to restrict how people use those changes. They use copyright as a legal mechanism to do the exact opposite of what copyright is normally intended to do, which is to prohibit distribution, transparency, creation of derivative works, and to place arbitrary restrictions on how a work can be used. By circumventing copyleft, we are ushering in the final enclosure of computation.

This process will not bring about the end of copyright. Disney will still sue you for seeding their movies or creating works with their trademarked characters, and the courts will still enthusiastically rule in their favor. On the other hand, it will be (it already is) impossible to develop any aspect of digital infrastructure without it being scraped and incorporated into the labor-theft machine so your expertise can be re-applied by some dickhead at Microsoft to build surveillance tech for Israel.

There is also a difference between distribution ("copyright infringement") and plagiarism (taking someone else's work and hiding the source). There is absolutely no reason why we should abandon attribution in a post-copyright world. We should still venerate the authors of meaningful works. We should understand the origins of ideas, discoveries, and cultural trends. The technology which exists today is designed to do the exact opposite. To completely separate our understanding of history, culture, and the development of technology from its actual historical roots.

[–] MLRL_Commie@hexbear.net 3 points 2 days ago* (last edited 2 days ago)

Do proletarian coders right now get attribution for their contributions or derive any benefit from the current form of gatekeeping?

I dont disagree with attributing, of course, but I consider that short term small beans compared to gutting the usefulness of IP and making that contradiction much sharper (as you say, right now LLM companies are trying to have their cake and eat it, which will sharpen that contradiction).

[–] barrbaric@hexbear.net 4 points 2 days ago (1 children)

The massive resource usage that's required to train them, and attendant pollution from their power generation?

[–] MLRL_Commie@hexbear.net 1 points 2 days ago

Agreed! As long as thats the point I agree

[–] MLRL_Commie@hexbear.net 5 points 2 days ago (1 children)

My consistent position: LLMs fucking IP up are good and will only benefit us in the long term as communists. The other negative aspects need to be stopped entirely if not mitigable

[–] someone@hexbear.net 2 points 2 days ago (1 children)

I'll be blunt, I have no idea what sort of specific point you're trying to make. Your comments themselves read like LLM output.

[–] MLRL_Commie@hexbear.net 4 points 2 days ago (1 children)

My comments read like LLM output? Wtf are you talking about? Is my English that good? Lol

My point is that the sort of comment I responded to pops up every once in a while. It's usually someone saying "oh no, LLMs are bad because they steal peoples' works, so they are bad at creation." And this is a ridiculous point from a marxist analysis. We should be celebrating if LLMs fuck up IP law systems. Anyone who owns their works and can complain is petit bourgeois (not inherently evil, some artists are good, but not the revolutionary party in capitalism), or they are the bourgeoisie that own the works of proletariat artists and coders. So fuck LLMs for being shittily used, for being energy wasteful, for being easily utilized by shitty managers and tech bros to fuck the world. But I am proud to give critical support in the fight to destroy IP law in the interests of us proles by prolerianizing of everyone

[–] space_comrade@hexbear.net 2 points 1 day ago

I agree, people using LLMs to reverse engineer proprietary software, port old games to the browser, write a PS5 emulator etc. is good because it throws a wrench into the whole IP racket and heightens contradictions. I'd imagine Sony and Adobe are pretty pissed at the AI techbros right now.

The prevailing luddite attitude towards AI is myopic as fuck.

[–] CHOPSTEEQ@lemmy.ml 2 points 2 days ago

I file that under ethical.