this post was submitted on 05 Nov 2026
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I guess in my mind the core rules are things like the stats and how ability checks work, and I’d describe classes as something like “core content”.
If that's how you're measuring it, then about half of the rules are about combat or magic. If you play D&D without that, you are playing half a game.
Most of my DnD campaigns have combat maybe like 1 in 5 sessions even in a fairly vanilla DnD setting. Even though there are a lot of rules for governing combat, I don’t think it’s fair to consider them half of the game.
I always like playing in magic settings so tbh I’ve never really played without it, but I do know some settings like Cyberpunk have magic it’s just rebranded as tech themed.