this post was submitted on 05 Nov 2026
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[–] WolfLink@sh.itjust.works 1 points 4 days ago (1 children)

I guess in my mind the core rules are things like the stats and how ability checks work, and I’d describe classes as something like “core content”.

[–] Susaga@sh.itjust.works 1 points 4 days ago (1 children)

If that's how you're measuring it, then about half of the rules are about combat or magic. If you play D&D without that, you are playing half a game.

[–] WolfLink@sh.itjust.works 1 points 4 days ago

Most of my DnD campaigns have combat maybe like 1 in 5 sessions even in a fairly vanilla DnD setting. Even though there are a lot of rules for governing combat, I don’t think it’s fair to consider them half of the game.

I always like playing in magic settings so tbh I’ve never really played without it, but I do know some settings like Cyberpunk have magic it’s just rebranded as tech themed.