this post was submitted on 08 Nov 2026
74 points (100.0% liked)

RetroGaming

30767 readers
343 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam, AI slop, or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 3 years ago
MODERATORS
 

Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?

you are viewing a single comment's thread
view the rest of the comments
[–] Ledivin@lemmy.world 4 points 1 day ago

I like it, but propose a counter-point: most Mario games. They have some skill checks in the main game, but not many -- most of the difficulty lies in completely optional challenges. Often, you get to pick and choose your own difficulty by picking which stars/moons/etc. to collect to progress, only requiring that you get i.e. 5 out of 10 total.

I personally prefer the option of going for harder goals, but FWIW I did enjoy the Spyro remake (didn't play it as a kid).