this post was submitted on 08 Nov 2026
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Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?

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[–] DonkeyStar@lemmy.world 2 points 1 day ago

Mine is the one with the supercharge roundabout to superglide to the opposite side of the castle.